zstenger93 / humangl

Hierarchical modeling with OpenGL using my own matrix stack and transformations for a skeletal animation 42_humangl

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📖 42 HUMANGL

Supports resizing of body parts

Resize

Supports animations

Animation

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Hierarchical modeling with OpenGL using my own matrix stack and transformations for a skeletal animation

Menu

Setup

How to use

Keys

Video

How it Looks

Setup

You need at least OpenGl 4

There is 5 include paths through the files where u need to change the username in case, you would like to run the program by yourself.

You will also need:

	- stb_image.h
	- GLFW
	- Specific GLAD headers based on OpenGL version
	- GLM
	- imgui

How to use

make human

Keys

I use basic GLFW functions to handle the key inputs so nothing special.

Handling keypress events as:
		HumanGL specific:
			Animations:
				F16:	stand
				F17:	run
				F18:	walk
				F19:	jump
				\:	kickbox
				Enter:	box
			Texture:
				Backspace: change between plain colors/textures
		Text rendering:
			7:		on/off to show details and keybindings
		Camera movement:
			W:		move camera forward
			A:		move camera left
			S:		move camera backwards
			D:		move camera right
			X:		move camera down
			SPACE:		move camera up
			8:		incrase camera movement speed
			9:		decrase camera movement speed
		Object Rotation:
			I:		rotates the object left on X axis
			K:		rotates the object right on X axis
			J:		rotates the object left on Y axis
			L:		rotates the object right on Y axis
			U:		rotates the object left on Z axis
			O:		rotates the object right on Z axis
			M:		incrases the speed
			N:		reduces the speed
		Polygon Mode:
			1: 		wireframe
			2:		points
			3:		filled
		Switching beteewen texture and color:
			C:		color mode
				4:	changing the value of R
				5:	changing the value of G
				6:	changing the value of B
			V:		texture mode
			B:		texture versions
						- texture
						- color
						- mixture between texture and color
						- light on
			T:		changes the texture to the next
			Y:		changes the texture to the previous
		Light:
			Z:		lighting on
			to controll it's position:
				Q:	LightPos.x -+ 0.25;
				E:	LightPos.x ++ 0.25;
				R:	LightPos.y -+ 0.25;
				F:	LightPos.y ++ 0.25;
				G:	LightPos.z -+ 0.25;
				H:	LightPos.z ++ 0.25;

Video

How it Looks

Text rendering

There are quite a few ways to do it. For this project I've found imgui the best and esier to use compared to other ones I've tried like freetype.

It's considerably faster to make it compile and work. Afterwards the how to use it is straight forward.

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Hierarchical modeling with OpenGL using my own matrix stack and transformations for a skeletal animation 42_humangl


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