zorothehero / RustCommands

A listing of all Rust in-game commands - for the game Rust by Facepunch Studios

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RustCommands

A listing of all Rust in-game commands - for the game Rust by Facepunch Studios

List is generated via RCON, where "version" and "find ." is typed and copy pasted into this document

Protocol: 1928.139.1
Build Version: 1086.73
Build Date: Thursday, December 01, 2016 5:37:12 PM
Unity Version: 5.4.2f2
Changeset: 17743
Branch: /main

Variables:
 ai.think                 no description (True)
 ai.move                  no description (True)
 ai.sensetime             no description (1)
 ai.frametime             no description (5)
 ai.tickrate              no description (5)
 antihack.enabled         is antihack enabled at all (True)
 antihack.admincheat      are admins allowed to use their admin cheat (True)
 antihack.objectplacement use antihack to verify object placement by players (True)
 antihack.modelstate      use antihack to verify model state sent by players (True)
 antihack.userlevel       0 == users, 1 == admins, 2 == developers (2)
 antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1)
 antihack.maxdesync       max allowed client desync, lower value = more false positives (1)
 antihack.relaxationrate  the rate at which violation values go back down (0.1)
 antihack.relaxationpause the time before violation values go back down (10)
 antihack.maxviolation    violation value above this results in enforcement (100)
 antihack.noclip_protection 0 == disabled, 1 == ray, 2 == sphere, 3 == curve (3)
 antihack.noclip_reject   whether or not to reject movement when noclip is detected (True)
 antihack.noclip_penalty  violation penalty to hand out when noclip is detected (0)
 antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1)
 antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5)
 antihack.speedhack_protection 0 == disabled, 1 == enabled (1)
 antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False)
 antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50)
 antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2)
 antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2)
 antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15)
 antihack.speedhack_history speeding ticket history length (20)
 antihack.flyhack_protection 0 == disabled, 1 == simple, 2 == advanced (2)
 antihack.flyhack_reject  whether or not to reject movement when flyhack is detected (False)
 antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (70)
 antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (1.5)
 antihack.projectile_protection 0 == disabled, 1 == speed, 2 == speed + entity, 3 == speed + entity + LOS (3)
 antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0)
 antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5)
 antihack.projectile_padding projectile hit distance padding in meters, lower value = more false positives (5)
 antihack.projectile_serverframes projectile server frames to include in delay, lower value = more false positives (2)
 antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2)
 antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10)
 antihack.melee_protection 0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3)
 antihack.melee_penalty   violation penalty to hand out when melee hack is detected (0)
 antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5)
 antihack.melee_padding   melee hit distance padding in meters, lower value = more false positives (2)
 antihack.melee_serverframes melee server frames to include in delay, lower value = more false positives (2)
 antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2)
 antihack.melee_tickets   required number of melee line of sight tickets to trigger a violation (2)
 antihack.eye_protection  0 == disabled, 1 == distance, 2 == distance + LOS (2)
 antihack.eye_penalty     violation penalty to hand out when eye hack is detected (0)
 antihack.debuglevel      0 == silent, 1 == print max violation, 2 == print every violation (1)
 batching.colliders       no description (True)
 batching.collider_capacity no description (30000)
 batching.collider_vertices no description (5000)
 batching.collider_submeshes no description (1)
 batching.verbose         no description (0)
 chat.enabled             Enable or disable chat displaying (True)
 chat.serverlog           no description (True)
 construct.frameminutes   How many minutes before a placed frame gets destroyed (30)
 craft.instant            no description (False)
 debug.checktriggers      Debug triggers (False)
 decay.tick               no description (600)
 decay.scale              no description (1)
 decay.debug              no description (False)
 env.time                 no description (12.604)
 env.day                  no description (26)
 env.month                no description (8)
 env.year                 no description (2024)
 fps.limit                The maximum number of frames to render per second (256)
 gc.interval              no description (-1)
 global.safemode          no description (False)
 global.debugmode         no description (False)
 global.maxthreads        no description (8)
 global.perf              Show frames per second (fps) (0)
 global.timewarning       no description (False)
 global.developer         no description (0)
 heli.lifetimeminutes     no description (15)
 heli.guns                no description (1)
 heli.bulletdamagescale   no description (1)
 heli.bulletaccuracy      no description (2)
 net.visdebug             Turns on debug display of network visibility (False)
 physics.droppedmode      The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
 physics.sendeffects      Send effects to clients when physics objects collide (True)
 physics.bouncethreshold  no description (2)
 physics.sleepthreshold   no description (0.005)
 physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
 physics.steps            The amount of physics steps per second (16)
 pool.mode                no description (2)
 pool.collider_batches    no description (False)
 sentry.targetall         target everyone regardless of authorization (False)
 sentry.hostileduration   how long until something is considered hostile after it attacked (120)
 server.ip                no description (78.46.109.170)
 server.port              no description (28015)
 server.maxplayers        no description (100)
 server.hostname          no description ([EU] Rusty Hamster | SOLO | 26.11)
 server.identity          no description (rust-server)
 server.level             no description (Procedural Map)
 server.seed              no description (131229921)
 server.salt              no description (1799353738)
 server.worldsize         no description (3000)
 server.saveinterval      no description (300)
 server.secure            no description (True)
 server.tickrate          no description (30)
 server.entityrate        no description (16)
 server.cycletime         no description (500)
 server.official          no description (False)
 server.globalchat        no description (True)
 server.stability         no description (True)
 server.radiation         no description (True)
 server.itemdespawn       no description (180)
 server.pve               no description (False)
 server.description       no description (• Stable, state-of-the-art dedicated Rust server for solo players.\n• 100 slots, 3k map\n• Anyone found teaming or hacking will be banned\n• Active admin\n• Wipe every friday)
 server.headerimage       no description (https://bitfabrikken.dk/rust.png)
 server.url               no description ()
 server.branch            no description ()
 server.eac               no description (1)
 server.queriespersecond  no description (2000)
 server.ipqueriespermin   no description (30)
 server.meleedamage       no description (1)
 server.arrowdamage       no description (1)
 server.bulletdamage      no description (1)
 server.bleedingdamage    no description (1)
 server.meleearmor        no description (1)
 server.arrowarmor        no description (1)
 server.bulletarmor       no description (1)
 server.bleedingarmor     no description (1)
 server.updatebatch       How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
 server.planttick         Plants tick every x seconds. This is how many seconds between ticks. (60)
 server.planttickscale    Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
 server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
 server.maxunack          Max amount of unacknowledged messages before we assume we're congested (4)
 server.maxflood          Max amount of ticks to receive per second before we assume a client is flooding us (1000)
 server.netcache          Use network caching (True)
 server.netcachesize      Informational, the size of the network cache (in bytes) (1496566)
 server.savecachesize     Informational, the size of the save cache (in bytes) (2139135)
 server.combatlogsize     The size of the combat log (100)
 server.idlekick          Number of minutes until idle players are kicked (30)
 server.idlekickmode      0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
 server.idlekickadmins    1 = admins can get idle kicked (0)
 server.maxreceivetime    no description (20)
 server.compression       no description (False)
 server.netlog            no description (False)
 spawn.min_rate           no description (0.5)
 spawn.max_rate           no description (1)
 spawn.min_density        no description (0.5)
 spawn.max_density        no description (1)
 spawn.player_base        no description (100)
 spawn.player_scale       no description (2)
 stability.verbose        no description (0)
 stability.strikes        no description (10)
 stability.collapse       no description (0.05)
 stability.accuracy       no description (0.001)
 stability.stabilityqueue no description (9)
 stability.surroundingsqueue no description (3)
 time.fixeddelta          Fixed delta time in seconds (0.0625)
 time.maxdelta            The minimum amount of times to tick per frame (0.33)
 vis.damage               Turns on debug display of damages (False)
 vis.attack               Turns on debug display of attacks (False)
 vis.protection           Turns on debug display of protection (False)
 vis.weakspots            Turns on debug display of weakspots (False)
 vis.triggers             Show trigger entries (False)
 vis.hitboxes             Turns on debug display of hitboxes (False)
 vis.lineofsight          Turns on debug display of line of sight checks (False)
 xmas.enabled             no description (True)
 xmas.spawnrange          no description (50)
 xmas.giftsperplayer      no description (2)
 rcon.port                no description (28016)
 rcon.ip                  no description (78.46.109.170)
 rcon.web                 If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False)
 rcon.print               If true, rcon commands etc will be printed in the console (False)

Commands:
 global.find( string Name ) Search for a command
 global.echo( string output ) Prints something to the debug output
 global.status(  ) Print out currently connected clients
 global.stats(  ) Print out stats of currently connected clients
 global.kick( void ) no description
 global.kickall( void ) no description
 global.ban( void ) no description
 global.moderatorid( void ) no description
 global.ownerid( void ) no description
 global.removemoderator( void ) no description
 global.removeowner( void ) no description
 global.banid( void ) no description
 global.unban( void ) no description
 global.players(  ) Print out currently connected clients etc
 global.say(  ) Sends a message in chat
 global.users(  ) Show user info for players on server.
 global.banlist(  ) List of banned users (sourceds compat)
 global.banlistex(  ) List of banned users - shows reasons and usernames
 global.listid(  ) List of banned users, by ID (sourceds compat)
 global.mutevoice( void ) no description
 global.unmutevoice( void ) no description
 global.mutechat( void ) no description
 global.unmutechat( void ) no description
 global.clientperf( void ) no description
 global.entid( void ) no description
 global.playerlist(  ) Get a list of players
 global.bans(  ) List of banned users
 global.serverinfo(  ) Get a list of information about the server
 batching.refresh_colliders( void ) no description
 batching.status( void ) no description
 chat.tail(  ) Return the last x lines of the console. Default is 200
 chat.search(  ) Search the console for a particular string
 console.tail(  ) Return the last x lines of the console. Default is 200
 console.search(  ) Search the console for a particular string
 data.export( void ) no description
 debug.flushgroup(  ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
 debug.breakheld(  ) Break the current held object
 debug.breakitem(  ) Break all the items in your inventory whose name match the passed string
 debug.hurt( void ) no description
 entity.find_entity( void ) no description
 entity.find_id( void ) no description
 entity.find_group( void ) no description
 entity.find_parent( void ) no description
 entity.debug_toggle( void ) no description
 entity.nudge( void ) no description
 entity.create( void ) no description
 entity.spawnlootfrom( void ) no description
 env.addtime( void ) no description
 gc.collect( void ) no description
 gc.unload( void ) no description
 global.restart(  ) Restart the server - with x seconds warning
 global.quit(  ) Leave the game
 global.report( void ) no description
 global.objects( void ) no description
 global.textures( void ) no description
 global.colliders( void ) no description
 global.error( void ) no description
 global.queue( void ) no description
 global.sleep( void ) no description
 global.injure( void ) no description
 global.spectate( void ) no description
 global.teleport( void ) no description
 global.teleport2me( void ) no description
Variables:
 ai.think                 no description (True)
 ai.move                  no description (True)
 ai.sensetime             no description (1)
 ai.frametime             no description (5)
 ai.tickrate              no description (5)
 antihack.enabled         is antihack enabled at all (True)
 antihack.admincheat      are admins allowed to use their admin cheat (True)
 antihack.objectplacement use antihack to verify object placement by players (True)
 antihack.modelstate      use antihack to verify model state sent by players (True)
 antihack.userlevel       0 == users, 1 == admins, 2 == developers (2)
 antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1)
 antihack.maxdesync       max allowed client desync, lower value = more false positives (1)
 antihack.relaxationrate  the rate at which violation values go back down (0.1)
 antihack.relaxationpause the time before violation values go back down (10)
 antihack.maxviolation    violation value above this results in enforcement (100)
 antihack.noclip_protection 0 == disabled, 1 == ray, 2 == sphere, 3 == curve (3)
 antihack.noclip_reject   whether or not to reject movement when noclip is detected (True)
 antihack.noclip_penalty  violation penalty to hand out when noclip is detected (0)
 antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1)
 antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5)
 antihack.speedhack_protection 0 == disabled, 1 == enabled (1)
 antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False)
 antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50)
 antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2)
 antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2)
 antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15)
 antihack.speedhack_history speeding ticket history length (20)
 antihack.flyhack_protection 0 == disabled, 1 == simple, 2 == advanced (2)
 antihack.flyhack_reject  whether or not to reject movement when flyhack is detected (False)
 antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (70)
 antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (1.5)
 antihack.projectile_protection 0 == disabled, 1 == speed, 2 == speed + entity, 3 == speed + entity + LOS (3)
 antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0)
 antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5)
 antihack.projectile_padding projectile hit distance padding in meters, lower value = more false positives (1)
 antihack.projectile_serverframes projectile server frames to include in delay, lower value = more false positives (2)
 antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2)
 antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10)
 antihack.melee_protection 0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3)
 antihack.melee_penalty   violation penalty to hand out when melee hack is detected (0)
 antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5)
 antihack.melee_padding   melee hit distance padding in meters, lower value = more false positives (1)
 antihack.melee_serverframes melee server frames to include in delay, lower value = more false positives (2)
 antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2)
 antihack.melee_tickets   required number of melee line of sight tickets to trigger a violation (2)
 antihack.eye_protection  0 == disabled, 1 == distance, 2 == distance + LOS (2)
 antihack.eye_penalty     violation penalty to hand out when eye hack is detected (0)
 antihack.debuglevel      0 == silent, 1 == print max violation, 2 == print every violation (1)
 batching.colliders       no description (True)
 batching.collider_capacity no description (30000)
 batching.collider_vertices no description (5000)
 batching.collider_submeshes no description (1)
 batching.verbose         no description (0)
 chat.enabled             Enable or disable chat displaying (True)
 chat.serverlog           no description (True)
 construct.frameminutes   How many minutes before a placed frame gets destroyed (30)
 craft.instant            no description (False)
 debug.checktriggers      Debug triggers (False)
 decay.tick               no description (600)
 decay.scale              no description (1)
 decay.debug              no description (False)
 env.time                 no description (11.86113)
 env.day                  no description (23)
 env.month                no description (5)
 env.year                 no description (2024)
 fps.limit                The maximum number of frames to render per second (256)
 gc.interval              no description (-1)
 global.safemode          no description (False)
 global.debugmode         no description (False)
 global.maxthreads        no description (8)
 global.perf              Show frames per second (fps) (0)
 global.timewarning       no description (False)
 global.developer         no description (0)
 heli.lifetimeminutes     no description (15)
 heli.guns                no description (1)
 heli.bulletdamagescale   no description (1)
 heli.bulletaccuracy      no description (2)
 net.visdebug             Turns on debug display of network visibility (False)
 physics.droppedmode      The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
 physics.sendeffects      Send effects to clients when physics objects collide (True)
 physics.bouncethreshold  no description (2)
 physics.sleepthreshold   no description (0.005)
 physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
 physics.steps            The amount of physics steps per second (16)
 pool.mode                no description (2)
 pool.collider_batches    no description (False)
 sentry.targetall         target everyone regardless of authorization (False)
 sentry.hostileduration   how long until something is considered hostile after it attacked (120)
 server.ip                no description (78.46.109.170)
 server.port              no description (28015)
 server.maxplayers        no description (100)
 server.hostname          no description ([EU] Rusty Hamster | SOLO | 01.12)
 server.identity          no description (rust-server)
 server.level             no description (Procedural Map)
 server.seed              no description (6829921)
 server.salt              no description (1799353738)
 server.worldsize         no description (3000)
 server.saveinterval      no description (300)
 server.secure            no description (True)
 server.tickrate          no description (30)
 server.entityrate        no description (16)
 server.cycletime         no description (500)
 server.official          no description (False)
 server.globalchat        no description (True)
 server.stability         no description (True)
 server.radiation         no description (True)
 server.itemdespawn       no description (180)
 server.pve               no description (False)
 server.description       no description (• Stable, state-of-the-art dedicated Rust server for solo players.\n• 100 slots, 3k map\n• Anyone found teaming or hacking will be banned\n• Active admin\n• Wipe every friday)
 server.headerimage       no description (https://bitfabrikken.dk/rust.png)
 server.url               no description ()
 server.branch            no description ()
 server.eac               no description (1)
 server.queriespersecond  no description (2000)
 server.ipqueriespermin   no description (30)
 server.meleedamage       no description (1)
 server.arrowdamage       no description (1)
 server.bulletdamage      no description (1)
 server.bleedingdamage    no description (1)
 server.meleearmor        no description (1)
 server.arrowarmor        no description (1)
 server.bulletarmor       no description (1)
 server.bleedingarmor     no description (1)
 server.updatebatch       How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
 server.planttick         Plants tick every x seconds. This is how many seconds between ticks. (60)
 server.planttickscale    Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
 server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
 server.maxunack          Max amount of unacknowledged messages before we assume we're congested (4)
 server.maxflood          Max amount of ticks to receive per second before we assume a client is flooding us (1000)
 server.netcache          Use network caching (True)
 server.netcachesize      Informational, the size of the network cache (in bytes) (1011507)
 server.savecachesize     Informational, the size of the save cache (in bytes) (1118870)
 server.combatlogsize     The size of the combat log (100)
 server.idlekick          Number of minutes until idle players are kicked (30)
 server.idlekickmode      0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
 server.idlekickadmins    1 = admins can get idle kicked (0)
 server.maxreceivetime    no description (20)
 server.compression       no description (False)
 server.netlog            no description (False)
 spawn.min_rate           no description (0.5)
 spawn.max_rate           no description (1)
 spawn.min_density        no description (0.5)
 spawn.max_density        no description (1)
 spawn.player_base        no description (100)
 spawn.player_scale       no description (2)
 stability.verbose        no description (0)
 stability.strikes        no description (10)
 stability.collapse       no description (0.05)
 stability.accuracy       no description (0.001)
 stability.stabilityqueue no description (9)
 stability.surroundingsqueue no description (3)
 time.fixeddelta          Fixed delta time in seconds (0.0625)
 time.maxdelta            The minimum amount of times to tick per frame (0.33)
 vis.damage               Turns on debug display of damages (False)
 vis.attack               Turns on debug display of attacks (False)
 vis.protection           Turns on debug display of protection (False)
 vis.weakspots            Turns on debug display of weakspots (False)
 vis.triggers             Show trigger entries (False)
 vis.hitboxes             Turns on debug display of hitboxes (False)
 vis.lineofsight          Turns on debug display of line of sight checks (False)
 xmas.enabled             no description (True)
 xmas.spawnrange          no description (50)
 xmas.giftsperplayer      no description (2)
 rcon.port                no description (28016)
 rcon.ip                  no description (78.46.109.170)
 rcon.web                 If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (True)
 rcon.print               If true, rcon commands etc will be printed in the console (False)

Commands:
 global.find( string Name ) Search for a command
 global.echo( string output ) Prints something to the debug output
 global.status(  ) Print out currently connected clients
 global.stats(  ) Print out stats of currently connected clients
 global.kick( void ) no description
 global.kickall( void ) no description
 global.ban( void ) no description
 global.moderatorid( void ) no description
 global.ownerid( void ) no description
 global.removemoderator( void ) no description
 global.removeowner( void ) no description
 global.banid( void ) no description
 global.unban( void ) no description
 global.players(  ) Print out currently connected clients etc
 global.say(  ) Sends a message in chat
 global.users(  ) Show user info for players on server.
 global.banlist(  ) List of banned users (sourceds compat)
 global.banlistex(  ) List of banned users - shows reasons and usernames
 global.listid(  ) List of banned users, by ID (sourceds compat)
 global.mutevoice( void ) no description
 global.unmutevoice( void ) no description
 global.mutechat( void ) no description
 global.unmutechat( void ) no description
 global.clientperf( void ) no description
 global.entid( void ) no description
 global.playerlist(  ) Get a list of players
 global.bans(  ) List of banned users
 global.serverinfo(  ) Get a list of information about the server
 batching.refresh_colliders( void ) no description
 batching.status( void ) no description
 chat.tail(  ) Return the last x lines of the console. Default is 200
 chat.search(  ) Search the console for a particular string
 console.tail(  ) Return the last x lines of the console. Default is 200
 console.search(  ) Search the console for a particular string
 data.export( void ) no description
 debug.flushgroup(  ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
 debug.breakheld(  ) Break the current held object
 debug.breakitem(  ) Break all the items in your inventory whose name match the passed string
 debug.hurt( void ) no description
 entity.find_entity( void ) no description
 entity.find_id( void ) no description
 entity.find_group( void ) no description
 entity.find_parent( void ) no description
 entity.debug_toggle( void ) no description
 entity.nudge( void ) no description
 entity.create( void ) no description
 entity.spawnlootfrom( void ) no description
 env.addtime( void ) no description
 gc.collect( void ) no description
 gc.unload( void ) no description
 global.restart(  ) Restart the server - with x seconds warning
 global.quit(  ) Leave the game
 global.report( void ) no description
 global.objects( void ) no description
 global.textures( void ) no description
 global.colliders( void ) no description
 global.error( void ) no description
 global.queue( void ) no description
 global.sleep( void ) no description
 global.injure( void ) no description
 global.spectate( void ) no description
 global.teleport( void ) no description
 global.teleport2me( void ) no description
 global.teleportany( void ) no description
 global.teleportpos( void ) no description
 global.cleanup( void ) no description
 global.version( void ) no description
 global.sysinfo( void ) no description
 global.breakitem( void ) no description
 global.givebp( void ) no description
 global.subscriptions( void ) no description
 heli.drop( void ) no description
 heli.calltome( void ) no description
 heli.call( void ) no description
 heli.strafe( void ) no description
 hierarchy.ls( void ) no description
 hierarchy.cd( void ) no description
 hierarchy.del( void ) no description
 inventory.give( void ) no description
 inventory.resetbp( void ) no description
 inventory.giveall( void ) no description
 inventory.givebpall( void ) no description
 inventory.giveto( void ) no description
 inventory.giveid( void ) no description
 inventory.givearm( void ) no description
 inventory.givebp( void ) no description
 pool.print_memory( void ) no description
 pool.print_prefabs( void ) no description
 pool.print_assets( void ) no description
 pool.clear_memory( void ) no description
 pool.clear_prefabs( void ) no description
 pool.clear_assets( void ) no description
 server.stop( string DisconnectMessage ) Stops a server
 server.backup(  ) Backup server folder
 server.writecfg(  ) Writes config files
 server.fps( void ) no description
 server.save(  ) Force save the current game
 server.readcfg( void ) no description
 spawn.fill_populations( void ) no description
 spawn.fill_groups( void ) no description
 spawn.report( void ) no description
 spawn.scalars( void ) no description
 stability.refresh_stability( void ) no description
 supply.drop( void ) no description
 supply.call( void ) no description
 weather.clouds( void ) no description
 weather.fog( void ) no description
 weather.wind( void ) no description
 weather.rain( void ) no description
 xmas.refill( void ) no description
 global.dump( void ) no description

About

A listing of all Rust in-game commands - for the game Rust by Facepunch Studios