Alex Zook's repositories
aiide13_mechopt
Bayesian Optimization of Game Mechanics
aiide2015_ws
EXAG 2015 workshop report for AIIDE
aiide_playable_experiences_2016
AIIDE 2016 Playable Experiences summary
cardonomicon
card game generation system
DifferentGame
It's actually about ethics in games.
fdg15_ai-based-games
Demo abstract for AI-based games at FDG 2015.
NetworkingBase
Base code for Unity networking. Includes networking, database, and stub code for game hookup
FDG2014_bullethell
Bullethell tuning paper for FDG 2014
flixel_tutorial
building from: http://haxeflixel.com/documentation/tutorials/
gameai-time-travel
Game AI class final project from forever ago. It's traveling through time.
GenSim
GenSim: Generating Robotic Simulation Tasks via Large Language Models
hackademics
Game jams are touted as excellent educational experiences for students in higher education, but rarely seen as a valuable activity for scholarly work. We argue for incorporating game jams and other hackathon activities into academic conferences and scholarly meetings, due to their abilities to foster interdisciplinary collaboration, ease newcomers into game creation, and promote innovative and experimental game designs. We reflect on a highly-successful game jam at a recent Dagstuhl Seminar, and make recommendations for how to incorporate game jams into future conferences.
itchio_jam_bot
Tweets about jam submissions.
kaolin
A PyTorch Library for Accelerating 3D Deep Learning Research
Matterport
Matterport3D is a pretty awesome dataset for RGB-D machine learning tasks :)
metacrit-review
Metacritic review analysis paper.
nvdiffrast
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Unity2DTest
Basic testing of unity's 2D functionality in 4.3+