Zoel Shi's repositories

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AdaptiveViscositySolver

Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)

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algorithms

Algorithms & Data structures in C++.

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Bimocq

Efficient and Conservative Fluids Using Bidirectional Mapping

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CSrankings

A web app for ranking computer science departments according to their research output in selective venues.

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cv

Maintain your CV in Markdown :sparkles:

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Deep-learning-books

Books for machine learning, deep learning, math, NLP, CV, RL, etc. 一些机器学习、深度学习等相关话题的书籍。

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fluid-engine-dev

Fluid simulation engine for computer graphics applications

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fun-with-graphics

这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。

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gopher-awesomeness

Random collections of awesome stuff.

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InkPainter

Texture-Paint on Unity.

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kaobook

A LaTeX class for books, reports or theses based on https://github.com/kenohori/thesis.

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libwetcloth

A Multi-Scale Model for Simulating Liquid-Fabric Interactions

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libWetHair

A Multi-Scale Model for Simulating Liquid-Hair Interactions

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light2d

Light rendering in 2D

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Online-Public-Welfare-Platform

An online public welfare platform base on JSP

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ProceduralCharacterLocomotion

Procedural Animation,locomotion and physics interaction for Game Characters

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Quake-2

Quake 2 GPL Source Release

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SPCRJointDynamics

布風骨物理エンジン

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styleguide

Style guides for Google-originated open-source projects

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tetgen

This is a mirror of the latest stable version of Tetgen.

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UnityPlayableGraphMonitorTool

A tool for monitoring the PlayableGraph in real-time within the Unity Editor.

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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uSpringBone

High performance SpringBone using ECS and JobSystem in Unity.

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