Zoel Shi's repositories
AdaptiveViscositySolver
Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)
algorithms
Algorithms & Data structures in C++.
Bimocq
Efficient and Conservative Fluids Using Bidirectional Mapping
CSrankings
A web app for ranking computer science departments according to their research output in selective venues.
cv
Maintain your CV in Markdown :sparkles:
Deep-learning-books
Books for machine learning, deep learning, math, NLP, CV, RL, etc. 一些机器学习、深度学习等相关话题的书籍。
fluid-engine-dev
Fluid simulation engine for computer graphics applications
fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
gopher-awesomeness
Random collections of awesome stuff.
InkPainter
Texture-Paint on Unity.
kaobook
A LaTeX class for books, reports or theses based on https://github.com/kenohori/thesis.
libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
libWetHair
A Multi-Scale Model for Simulating Liquid-Hair Interactions
light2d
Light rendering in 2D
Online-Public-Welfare-Platform
An online public welfare platform base on JSP
ProceduralCharacterLocomotion
Procedural Animation,locomotion and physics interaction for Game Characters
Quake-2
Quake 2 GPL Source Release
SPCRJointDynamics
布風骨物理エンジン
styleguide
Style guides for Google-originated open-source projects
tetgen
This is a mirror of the latest stable version of Tetgen.
UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
uSpringBone
High performance SpringBone using ECS and JobSystem in Unity.