zmy1871's repositories
dart
dense articulated real-time tracking
kinectfusion-cuda
An efficient implementation of KinectFusion with modern C++ and CUDA.
draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
soccerontable
Upconverting YouTube soccer videos in 3D for viewing in AR/VR devices.Soccer On Your Tabletop
awesome-dynamic-slam
Awesome Dynamic SLAM
ArticulatedPoseEstimator
Articulated Pose Estimator algorithm for human hands and body
RAHT
This code implements an improved version of the RAHT-rlgr coder and decoder as described by Queiroz and Chou.
human-pose-estimation
[CVPR 2011] Matlab code for Articulated Human Pose Estimation with Flexible Mixtures-of-Parts
Smoothed-Low-Rank-Representation
Smoothed LRR by Iteratively Reweighted Least Squares Minimization
Shape-from-Silhouettes
3D reconstruction with shape of silhouettes
MachineLearning-C---code
using c++ code to show the example of machine learning
VoxelHashing
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
CudaDepthMapIntegration
Depth map integration using VTK and Cuda
DynamicFusion-1
An implementation of the CVPR best paper Dynamic Fusion
KinectForWindows2Sample
The sample program of Kinect for Windows SDK 2
starlab
3D geometry processing environment
Spacetime-Optimization-of-Articulated-Character-Motion
I am currently working with Dr. Stephen Lane at the University of Pennsylvania to implement a project focusing on spacetime optimization of character motion. Given a set of user defined input constraints, the goal of this project is minimize a predefined energy function and determine the optimal set of torques and orientations on each body joint that achieves the constrained goals over a finite framerange. This research will tie in directly to Nvidia's physX engine and eventually migrate to the GPU.