zlme's repositories

ai-edu

AI education materials for Chinese students, teachers and IT professionals.

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Awesome-Unity-Shader

:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

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from_coder_to_expert

2019年最新总结,从程序员到CTO,从专业走向卓越,分享大牛企业内部pdf与PPT

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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interview_internal_reference

2019年最新总结,阿里,腾讯,百度,美团,头条等技术面试题目,以及答案,专家出题人分析汇总。

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interviews

Everything you need to know to get the job.

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PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

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Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

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X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

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