zli1989's starred repositories
Newtonsoft.Json-for-Unity
Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager
UnityWebSocket
:whale: The Best Unity WebSocket Plugin for All Platforms.
GameFrameX
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
UnityScriptHotReload
HotReload Unity C# script without exit play mode and keep the running context unchanged
NeighborSearchGridBurst
Neighbor search using a grid based approach + C# job system + Burst
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
MediaPipeUnityPlugin
Unity plugin to run MediaPipe
Unity-UGUI-Effect
使用Unity中的UGUI+ShaderLab+C#,配合DoTween插件实现的各种动效 Various effects achieved using UGUI+ShaderLab+C# in Unity, combined with the DoTween plugin.
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Legends-Of-Heroes
A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。
Il2CppDumper
Unity il2cpp reverse engineer
VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
RedisStudio
RedisStudio Redis GUI client(tool) for windows
MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
Unity_ChinesePainting
Untiy Chinese Painting Rendering
CompositeCanvasRenderer
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
ParrelSync
(Unity3D) Test multiplayer without building
Unity-TextMeshPro-Chinese-Characters-Set
用以创建 Unity TextMeshPro 中文字体,3500 / 7000 常用汉字库、符号库。Used to create Unity TextMeshPro Chinese font.
Box2DSharp
A C# port of Box2D