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zladx
/
LADX-Disassembly
Disassembly of Legend of Zelda: Links Awakening DX
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Stargazers:
833
Watchers:
31
Issues:
63
Forks:
81
zladx/LADX-Disassembly Issues
Rename `Velocity` to `Speed`
Updated
9 months ago
Comments count
5
Consider removing the `; $ADDR: $BY $TE` comments?
Closed
10 months ago
Comments count
6
Make data formats friendlier to external editors
Updated
10 months ago
Comments count
2
Label palettes data
Closed
2 years ago
Comments count
4
Some palettes need to be converted
Closed
2 years ago
Some gfx need to be processed
Updated
2 years ago
Convert palettes to RGB format
Closed
2 years ago
convert_background should ignore filler byte for game_over.tilemap
Updated
2 years ago
Makefile: add targets for Debug builds
Updated
2 years ago
Comments count
1
`convert_background.py` fails on `menu_file_selection_commands.tilemap.encoded`
Closed
2 years ago
Comments count
5
Label dialog constants
Closed
2 years ago
Name the few unamed tilemaps
Closed
3 years ago
Comments count
3
Rename hMapId
Closed
3 years ago
Comments count
1
Make Octorock / Octorok spelling consistent
Closed
3 years ago
Comments count
1
Make WRAM shiftable
Closed
3 years ago
Rename 'cyclop key' to 'slime key'
Closed
3 years ago
Comments count
1
Document entities helper functions
Updated
3 years ago
Find what `LINK_MOTION_UNKNOWN_0A` is used for
Updated
3 years ago
Comments count
2
Label palettes pointer tables
Closed
3 years ago
Split misc_cgb.png
Closed
4 years ago
Regarding tilemap and attrmap encoding
Updated
4 years ago
Comments count
1
Gigaleak source files for disassembly?
Closed
4 years ago
Comments count
2
Identify and label the BG maps handlers
Closed
4 years ago
Comments count
5
Label the steps of the photo picture cutscenes
Updated
4 years ago
Understand how tilemaps handlers work
Closed
4 years ago
Comments count
2
Identify the remaining sound effects constants
Updated
4 years ago
Comments count
3
Document the entities code
Updated
4 years ago
Make the PNG graphics easier to edit
Closed
4 years ago
Comments count
1
Makefile: ignore missing files during tests
Closed
4 years ago
Comments count
1
`make` should only build the default ROM
Closed
4 years ago
Document the save file format
Updated
4 years ago
Comments count
1
Fix palette of Link and NPCs tiles
Closed
4 years ago
Comments count
3
Clarify the relation between hMusicTrack, hNextMusicTrack and wActiveMusicTrack
Updated
4 years ago
Comments count
8
Document the sound effects generation
Updated
4 years ago
Comments count
2
Fix the name of music tracks
Closed
4 years ago
Comments count
2
Fix shiftability of palettes in bank20
Closed
4 years ago
Figure out the unknown audio opcodes
Updated
4 years ago
Find what the unused entities were supposed to do
Updated
4 years ago
Comments count
1
Find and document the Chest data
Closed
4 years ago
Make the source code shiftable
Closed
4 years ago
Comments count
2
Find and understand the tile placement data
Closed
4 years ago
Understand the purpose of base_maps
Closed
4 years ago
Extract the entity initialization handlers
Closed
5 years ago
Comments count
1
Document the Super GameBoy frame data format
Closed
5 years ago
Parse and format the entities room data
Closed
5 years ago
Comments count
1
Resolve the labels in the entities jump table
Closed
5 years ago
Comments count
3
ROM map is misformatted
Closed
5 years ago
Comments count
1
Add Continuous Integration checks
Closed
5 years ago
Repo fork status
Closed
5 years ago
Comments count
2
Parse Color Dungeon map
Closed
6 years ago
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