zjl1985 / yame

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Y.A.M.E

Y.A.M.E stands for Yet Another Map Editor. For now this is a development title.

Primarily it aims to be a generic map/scene editor for any kind of 2D game.

The project is in a really early phase, which means it is still a prototype. Code base may change completey in the future.

Feature

The main features of Y.A.M.E have to be the following:

  • Layer support.
  • Support for tiled and non-tiled maps.
    • A mix of both has to be possible.
  • Non-tile entities can be organized as a mesh.
  • Primitive shape (rectangle, ellipsis, line & polygon) support.
  • Entity grouping support.
    • Users can define more complex entities by grouping up single entities.
      • E.g. a tree entity contains a wood entity and a bunch of leaf entities.
  • Smart tile support.
    • Similar to grouping support, where users arange their tiles in a way, the editor knows how to align the tiles properly when brushing tiles onto the map.
  • Smart mesh support.
    • Similar to the Unity 3D map editor, where you can define which texture has has to be rendered on a surface based on the surfaces angle.
  • Extension support.
    • The editor has to give other developers access to all features it provides, so features which are not supported out of the box can still be implemented.

Technologies:

The whole editor is based on HTML5.

The following libraries, languages and tools are used:

Installation

The project assumes that you have installed Node.js on your system.

If you do not have installed typescript, typings, gulp and electron globally, install them with

npm install -g typescript typings gulp electron

If you met all requirements, checkout the repo and run

npm install

npm run yame

will run the editor.

About


Languages

Language:TypeScript 90.7%Language:HTML 3.6%Language:JavaScript 2.9%Language:CSS 2.8%