Zachary Kipping's repositories
complex-routing-patterns
A talk on the uses/importance of using patterns such as nested routing, lazy loading, & relative routing in your complex angular applications.
angular-router-state-management
A demo application for my Router State Management talk. This gives examples for topics such as: application navigability, bookmarkability, data accessibility, and reusability.
angular-environment-specific-service-implementation
Shows pattern for allowing different implementations of a generic data layer service in Angular based on the environment file being used.
query-param-control-directive
An Angular directive that allows for updating the query parameters automatically on html form elements or reactive form controls.
zjk-monorepo
My monorepo for various web apps I create
angular-component-document-portal
Component document portal proof of concept written in Angular 13 with nx workspace wrapper.
angular-custom-drawer-system
Created with StackBlitz ⚡️
angular-custom-focus-system
Created with StackBlitz ⚡️
angular-expanding-card-with-preview-animation
Created with StackBlitz ⚡️
angular-query-param-hide-show-grid-area
Created with StackBlitz ⚡️
angular-svg-angle-progress-circle
Created with StackBlitz ⚡️
angular-ts-snake
Small example of a snake game using Angular v9, RxJS, & TypeScript
cypress-screenshot-issue
Issue with screenshotting `fullPage` capture with cypress in larger resolutions
dynamic-application-bootstrapping
Created with StackBlitz ⚡️
GenericallyTypedReactiveForms
Random little experiment with having generically typed versions of the reactive forms classes
mocha-junit-reporter
A JUnit XML reporter for mocha.
monorepo-scaffolding-ideas
Ideas for scaffolding out an nx workspace for a monorepo of different front/backend apps/projects
navigating-angulars-router
A talk about the complexities of routing in Angular. Covers nested routes, lazy loading, and user navigation.
nx-custom-workspace-eslint-rules
Repro for Nx custom workspace linting rules
Top-Down-2D-Game
Just a Unity game where I have fun & poke around with recreating ideas & functionality I've seen in my favorite top down 2D games