jianhua.zhang's repositories

originengine

Automatically exported from code.google.com/p/originengine

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blink

a flexible ECS+Vulkan powered tiny game engine

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blog

my personal blog system using hexo and markdown files

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Entitas-Lite

Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.

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excel2json

把Excel表转换成json对象,并保存到一个文本文件中。

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imagetool

a command line batch image process tool. type conversion, image split/join, channel split/join/replace, etc ...

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libnoise

A portable, open-source, coherent noise-generating library for C++

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libsquish

Automatically exported from code.google.com/p/libsquish

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lol2dae

Automatically exported from code.google.com/p/lol2dae

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lolblender

Automatically exported from code.google.com/p/lolblender

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nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

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PhysX

NVIDIA PhysX SDK with fixes for modern Android NDK compilation

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rafextractor

Automatically exported from code.google.com/p/rafextractor

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saladin

Dual-pane file manager for Windows.

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spank3d

Automatically exported from code.google.com/p/spank3d

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spank_old

Automatically exported from code.google.com/p/spank

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UnityPhysXPlugin

Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.

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v2rayN

A V2Ray client for Windows, support Xray core and v2fly core

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