Justin's repositories
SuperTiled2Unity
Imports Tiled files to Unity. Better than regular Tiled2Unity.
Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
AutomaticDynamicBone
采用jobs与指针重写底层,一键生成所有的物理配件,骨骼布料的通用解决方案
BoatAttack
Demo Project using the Lightweight Render Pipeline from Unity3D
Detect-It-Easy
Program for determining types of files for Windows, Linux and MacOS.
ExtendStandard
扩展Unity的Standard PBR
MonoHooker
hook C# method at runtime without modify dll file (such as UnityEditor.dll)
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
ServerFramework
可用作全球同服或滚服的分布式Java游戏服务器框架,附带若干实用工具和游戏客户端
unity-addressable-importer
A rule based addressable asset importer
Unity-ECS-Job-System-SPH
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
UnityAndroidIl2cppPatchDemo
这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。
UnitySceneEditor
Unity场景的一些工具
xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类