zhuisa's repositories
HRBFQI
A fast surface reconstruction method from Hermite points
Language:PawnGPL-3.0000
Language:C++000
introduction-neural-3d-reconstruction
Course materials for Introduction to Neural 3D Reconstruction
MIT000
LearnOpenGL
参考LearnOpenGL中文网站学习,放上代码,够以后学习
Language:C000
Matlab_deep_learning
《Matlab计算机视觉与深度学习实战》代码
Language:MATLAB000
Paper_Work
reading papers, do those work
000
particleFilter
粒子滤波
000
PathTracing
最基本的路径追踪
Language:C++000
PoissonRecon
Poisson Surface Reconstruction
Language:C++MIT000
ray-tracing-gems-cn
光线跟踪精粹(暂定名)
Language:TeX000
Realtime-Hololens-Retexturing
Real-time texturing of provided dynamic environment mesh with camera
000
specular-manifold-sampling
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
NOASSERTION000
StudyUnity
一些unity学习的东西
Language:C#000
surfelmeshing
Real-time surfel-based mesh reconstruction from RGB-D video.
BSD-3-Clause000
zhuisa.github.io
个人博客
Language:JavaScript000