zhuisa

zhuisa

Geek Repo

Location:中国

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zhuisa's repositories

HRBFQI

A fast surface reconstruction method from Hermite points

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introduction-neural-3d-reconstruction

Course materials for Introduction to Neural 3D Reconstruction

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LearnOpenGL

参考LearnOpenGL中文网站学习,放上代码,够以后学习

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Matlab_deep_learning

《Matlab计算机视觉与深度学习实战》代码

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Paper_Work

reading papers, do those work

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particleFilter

粒子滤波

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PathTracing

最基本的路径追踪

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PoissonRecon

Poisson Surface Reconstruction

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ray-tracing-gems-cn

光线跟踪精粹(暂定名)

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Realtime-Hololens-Retexturing

Real-time texturing of provided dynamic environment mesh with camera

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specular-manifold-sampling

Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob

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StudyUnity

一些unity学习的东西

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surfelmeshing

Real-time surfel-based mesh reconstruction from RGB-D video.

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zhuisa.github.io

个人博客

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