zhou's repositories
RPG_GameFramework
整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
Buff-In-TopDownShooter
The best game skill system framework
CrazyCar
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络(商用级)
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
ExcelToProtobuf
Excel to protobuf - support C++/C#/Golang/Java/Python
FrameSyncDemo
帧同步demo
GameAndUnity-TechLib
游戏、Unity技术项目引用目录
HiSocket
It is a lightweight client socket solution, you can used it in C# project or Unity3d
ILRuntime-monobehaviour
MonoBehaviour 的热更 继承
LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
MMO_Game_Mini_DB
Study project of MMO Game + Unity + C# Server + DB + Live
NetCode-FPS
多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。
radius-raid-js13k
Radius Raid is a space themed shoot 'em up where you must blast away unrelenting enemies before they destroy you. The game features 13 enemy types, 5 powerups, parallax backgrounds, retro sound effects, and locally stored stats.
Riptide
Lightweight C# networking solution for multiplayer games.
Sync
基于Unity2019的状态同步技术demo
TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
Unity-InterviewQuestion
Unity面试题总结,长期维护
Unity3D-Mario-Kart-Racing-Game
https://www.youtube.com/watch?v=s_nEniWLLgo. This is a 3D Mario kart game created with the unity game engine with C#. Kart racer supports items, anti-gravity mode, computer players, underwater mode, and real-time shadows and lighting.
Unity3DTraining
【Unity杂货铺】unity大杂烩~
UnityDynamicScrollView
Dynamic scrollView based on UGUI
UnityMobaDemo
仿王者荣耀demo。KCP-UDP+Protobuf; 帧同步; 定点数; 自制碰撞检测。服务端基于.netcore,利用自制项目CodingK_Session实现。
UnityRuntimeConsole
Unity日志控制台,方便在手机端查看各种日志
UnitySocket
该项目是基于Unity平台 C#编写的Socket网络模块,包括客户端与服务端的实现
XCSkillEditor_Unity
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机