zhjzhjxzhl's repositories
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Atrc
My path tracer
BSPDungeonGenerator
Dungeon Generation using a BSP Tree in Unity
EpicSurvivalGame
Third-person Survival Game for Unreal Engine 4 (Sample Project)
generative_agents
Generative Agents: Interactive Simulacra of Human Behavior
GPU-Ray-Tracing-in-One-Weekend-by-Unity-2019.3
Implement "Ray Tracing in One Weekend" by GPU in Unity 2019.3
HLSLcc
DirectX shader bytecode cross compiler
HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
KNN
Fast K-Nearest Neighbour Library for Unity DOTS
LockstepEngine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
PathTracingDemo
A path tracing demo using hardware accelerated ray tracing in Unity.
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
ReDeferredLightsFeature_URP
Deferred lights feature for the URP pipeline in the Unity Game Engine
tolua
The fastest unity lua binding solution
UNITY-Arc-system-Works-Shader
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Shaderforge.
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
Unity-Shader-Demo
Some demo created by Unity Shader
Unity_SphericalHarmonics_Tools
Two tools for Unity to deal with spherical harmonics
Unreal-Polygonal-Map-Gen
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
URP-12-Extension
URP-12-Extension
URPCustomPostProcessingStack
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline
Virtual-Showcase
View-dependent stereo (off-axis projection) in Unity.
VirtualTexture
virtual texture for unity
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights