zhjzhjxzhl's repositories

assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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Atrc

My path tracer

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BSPDungeonGenerator

Dungeon Generation using a BSP Tree in Unity

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EpicSurvivalGame

Third-person Survival Game for Unreal Engine 4 (Sample Project)

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generative_agents

Generative Agents: Interactive Simulacra of Human Behavior

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GPU-Ray-Tracing-in-One-Weekend-by-Unity-2019.3

Implement "Ray Tracing in One Weekend" by GPU in Unity 2019.3

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HLSLcc

DirectX shader bytecode cross compiler

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HLSLDecompiler

HLSL Decompiler forked from 3Dmigoto

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HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

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KNN

Fast K-Nearest Neighbour Library for Unity DOTS

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LockstepEngine

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

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MightyTerrainMesh

A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.

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MNPR

MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.

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PathTracingDemo

A path tracing demo using hardware accelerated ray tracing in Unity.

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precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

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ReDeferredLightsFeature_URP

Deferred lights feature for the URP pipeline in the Unity Game Engine

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tolua

The fastest unity lua binding solution

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UNITY-Arc-system-Works-Shader

Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Shaderforge.

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Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

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unity-quickhull

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

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Unity-Shader-Demo

Some demo created by Unity Shader

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Unity_SphericalHarmonics_Tools

Two tools for Unity to deal with spherical harmonics

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Unreal-Polygonal-Map-Gen

An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

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URP-12-Extension

URP-12-Extension

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URPCustomPostProcessingStack

A Customizable Post-Processing Renderer Feature for Universal Render Pipeline

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Virtual-Showcase

View-dependent stereo (off-axis projection) in Unity.

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VirtualTexture

virtual texture for unity

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VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

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