Zhitong Cui (zhitongcui)

zhitongcui

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Location:HangZhou

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Zhitong Cui's starred repositories

Book4_Power-of-Matrix

Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;上架!

awesome-3D-gaussian-splatting

Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.

Book1_Python-For-Beginners

Book_1_《编程不难》 | 鸢尾花书:从加减乘除到机器学习;请多多批评指正!

Language:Jupyter NotebookStargazers:4454Issues:60Issues:185

Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Language:C#License:MITStargazers:3184Issues:88Issues:75

awesome-hand-pose-estimation

Awesome work on hand pose estimation/tracking

InstantMesh

InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models

Language:PythonLicense:Apache-2.0Stargazers:2931Issues:39Issues:135

taichi_mpm

High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)

Language:C++License:MITStargazers:2343Issues:95Issues:51

SuGaR

[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

Language:C++License:NOASSERTIONStargazers:2040Issues:63Issues:205

PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

smplx

SMPL-X

Language:PythonLicense:NOASSERTIONStargazers:1756Issues:29Issues:191

composer

Official implementation of "Composer: Creative and Controllable Image Synthesis with Composable Conditions"

common-3d-test-models

Repository containing common 3D test models in original format with original source if known and obj mesh

Language:PythonLicense:NOASSERTIONStargazers:563Issues:15Issues:21

PhysDreamer

Code for PhysDreamer

MRTK-Quest

MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S

Language:C#License:NOASSERTIONStargazers:389Issues:33Issues:48

incremental_mpm

2D implementation of MLS-MPM for simulating soft bodies and fluids

Language:C#License:MITStargazers:340Issues:12Issues:1

HPTK

Hand Physics Toolkit

Language:C#License:MITStargazers:329Issues:17Issues:20

HPTK-Sample

Sample project using HPTK

Language:C#License:MITStargazers:325Issues:13Issues:5

MANO

A PyTorch Implementation of MANO hand model.

Language:PythonLicense:NOASSERTIONStargazers:263Issues:9Issues:12

Ten-Minute-Physics-Unity

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

Language:C#License:MITStargazers:243Issues:9Issues:2

GaussianSplattingVRViewerUnity

A VR viewer for gaussian splatting models developped as native plugin for unity with the original CUDA rasterizer.

Language:C++License:NOASSERTIONStargazers:215Issues:10Issues:27

HOBAKv1

A Library for Squashing Things

Language:C++License:GPL-3.0Stargazers:180Issues:7Issues:6

2D-Deformable-body-in-Unity

A 2D Deformable body simulation in Unity using FEM

Language:C#License:NOASSERTIONStargazers:142Issues:11Issues:1

NIMBLE_model

repo for NIMBLE: A Non-rigid Hand Model with Bones and Muscles

Language:PythonLicense:MITStargazers:117Issues:5Issues:17

DreamReward

[ECCV 2024] DreamReward: Text-to-3D Generation with Human Preference

PBDClothLearn

Cloth Simulation by Position Based Dynamics + Unity Job System

Language:C#Stargazers:85Issues:3Issues:0

VRPhysicsHands

Fully physics based VR hands for the Oculus Quest hand tracking

Language:C#License:MITStargazers:52Issues:7Issues:5

vr-modeling

3D Modeling in Virtual Reality with libigl

Language:C#License:MITStargazers:44Issues:5Issues:1

physics-simulation

Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing

License:MITStargazers:41Issues:3Issues:0

PhysInteraction

Code for "Physical Interaction: Reconstructing Hand-object Interactions with Physics, SIGGRAPH Asia 2022 Conference Track""

Language:C++License:GPL-3.0Stargazers:21Issues:1Issues:1