zhenglikanex's repositories
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
clReflect
C++ Reflection using clang
CPP-Reflection
C++ Reflection Parser / Runtime Skeleton
CppJson
轻量级C++对象序列化框架,同时支持部分运行时反射
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
entt-meets-sol2
Use EnTT in Lua with Sol2
fmt
A modern formatting library
GameEngineFromScratch
配合我的知乎专栏写的项目
imgui-node-editor
Node Editor built using Dear ImGui
JobSystem
一个简单高效的作业系统
MetaCPP
C++ Reflection & Serialization using Clang's LibTooling
MTRender
Multithreaded Rendering engine demo
optick
C++ Profiler For Games
Pilot
Pilot – mini game engine for games104
spdlog
Fast C++ logging library.
UsePhysXWithUnity
This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics
vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.