zhenglikanex

zhenglikanex

Geek Repo

Github PK Tool:Github PK Tool

zhenglikanex's repositories

Language:C#Stargazers:7Issues:0Issues:0

CGraph

【A simple C++ DAG framework】 一个简单的、无任何三方依赖的、跨平台的基于流图的并行计算框架,功能丰富,扩展性强。欢迎star & fork,更多信息请参考:http://www.chunel.cn

Language:C++License:MITStargazers:1Issues:0Issues:0

Adria-DX12

Rendergraph-based graphics engine written in C++ using DirectX12

Language:C++License:MITStargazers:0Issues:0Issues:0

clReflect

C++ Reflection using clang

Language:C++License:MITStargazers:0Issues:0Issues:0

CPP-Reflection

C++ Reflection Parser / Runtime Skeleton

Language:C++License:MITStargazers:0Issues:0Issues:0

CppJson

轻量级C++对象序列化框架,同时支持部分运行时反射

Language:C++Stargazers:0Issues:0Issues:0

D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

Language:C++License:MITStargazers:0Issues:0Issues:0

entt-meets-sol2

Use EnTT in Lua with Sol2

Language:C++License:CC0-1.0Stargazers:0Issues:0Issues:0

fmt

A modern formatting library

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

GameEngineFromScratch

配合我的知乎专栏写的项目

Language:CLicense:NOASSERTIONStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

imgui-node-editor

Node Editor built using Dear ImGui

License:MITStargazers:0Issues:0Issues:0

JobSystem

一个简单高效的作业系统

Language:C++Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0

MetaCPP

C++ Reflection & Serialization using Clang's LibTooling

License:Apache-2.0Stargazers:0Issues:0Issues:0

MTRender

Multithreaded Rendering engine demo

Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

optick

C++ Profiler For Games

License:MITStargazers:0Issues:0Issues:0

Pilot

Pilot – mini game engine for games104

License:MITStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0

spdlog

Fast C++ logging library.

License:NOASSERTIONStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

UsePhysXWithUnity

This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics

Language:C++Stargazers:0Issues:0Issues:0

vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

License:GPL-3.0Stargazers:0Issues:0Issues:0