zhengfasheng's repositories

LoopScrollRect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

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hugula

unity3d lua framwork ,热更新 ,mvvm

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cocos-flocking

Cocos Creator study for the implementation of a flocking and steering algorithm.

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PureMVC

学习日记

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strangeioc

The IoC/Binding Framework for Unity3D and C#

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Unity3D-TextureAtlasSlicer

Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D

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cocosMd5

优化编译后的H5游戏代码,把cocos creator编译之后的mobile-web里面的文件加md5,压缩,合并

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ConfuserEx

An open-source, free protector for .NET applications

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feiq

基于qt实现的mac版飞秋,遵循飞秋协议(飞鸽扩展协议),支持多项飞秋特有功能

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EffectNodes-for-cocos2dx

special effects collection for cocos2dx

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mypro

no description

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A-star

A* search algorithm for Cocos Creator.

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TinyPng

图片批量压缩脚本(Python)

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Unity3D-NLua

Everything you need to get started using Lua in Unity3D. Indie & Pro compatible.

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BattleCity.AI

A classic tank game with AI

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libeventInterface

C++实现,对libevent库二次开发,解决libevent和自有服务融合问题

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predator-flocks

Experiment simulating how flocking behavior can evolve with predator/prey dynamics

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rvo2.js

Multi-agent collision avoidance library

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Unity3D-Protobuf-Socket

Unity3d using google protobuf and socket to communicate with server.

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Flocking

An HTML5 Canvas Implementation of the Boids program simulating flocking behavior of birds

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RVO2_JS

Reciprocal Collision Avoidance for Real-Time Multi-Agent Simulation

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PureMVC-Plus-Plus

A MVC application architecture for C++, based off of the popular PureMVC

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flocking-1

Use of three vector rules to simulate flocking behavior

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