zhengfasheng's repositories
LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
hugula
unity3d lua framwork ,热更新 ,mvvm
cocos-flocking
Cocos Creator study for the implementation of a flocking and steering algorithm.
PureMVC
学习日记
strangeioc
The IoC/Binding Framework for Unity3D and C#
Unity3D-TextureAtlasSlicer
Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D
cocosMd5
优化编译后的H5游戏代码,把cocos creator编译之后的mobile-web里面的文件加md5,压缩,合并
ConfuserEx
An open-source, free protector for .NET applications
feiq
基于qt实现的mac版飞秋,遵循飞秋协议(飞鸽扩展协议),支持多项飞秋特有功能
EffectNodes-for-cocos2dx
special effects collection for cocos2dx
mypro
no description
A-star
A* search algorithm for Cocos Creator.
TinyPng
图片批量压缩脚本(Python)
Unity3D-NLua
Everything you need to get started using Lua in Unity3D. Indie & Pro compatible.
BattleCity.AI
A classic tank game with AI
libeventInterface
C++实现,对libevent库二次开发,解决libevent和自有服务融合问题
predator-flocks
Experiment simulating how flocking behavior can evolve with predator/prey dynamics
rvo2.js
Multi-agent collision avoidance library
Unity3D-Protobuf-Socket
Unity3d using google protobuf and socket to communicate with server.
Flocking
An HTML5 Canvas Implementation of the Boids program simulating flocking behavior of birds
RVO2_JS
Reciprocal Collision Avoidance for Real-Time Multi-Agent Simulation
PureMVC-Plus-Plus
A MVC application architecture for C++, based off of the popular PureMVC
flocking-1
Use of three vector rules to simulate flocking behavior