Yangyang Zhao (zhaoyangyang316)

zhaoyangyang316

Geek Repo

Company:University of Montreal | McGill University

Location:Montreal

Home Page:silentlistener.me

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Yangyang Zhao 's repositories

zhaoyangyang316.github.io

Homepage of Yangyang Zhao

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ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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Falcor

Real-Time Rendering Framework

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FluidSimulation

A fluid simulation technical demo.

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HDRPRayTracingScenes

This repository contains a startup DXR project.

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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kkndme_tianya

天涯 kkndme 神贴聊房价

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mitsuba_duplicate

Mitsuba renderer main repository

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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pbrt-v4-volumes

Various Volume Renders / Scenes for pbrt-v4

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PLTFalcor

Real-time physical light transport (PLT) framework

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RealTimeDenoisingNeuralBilateralGrid

[EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid

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ReSTIR_PT

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

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ReviewNinja-Welcome

Welcome repo for ReviewNinja to help you get started. Feel free to delete when you're done, we won't take it personally.

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RTProgressivePhotonMapper

A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2

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RTX-Path-Tracing

Real-time path tracing library and sample

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snelly

Ray dispersion visualization in WebGL

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tantalum

WebGL 2D Light Transport

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The-Art-of-Linear-Algebra-zh-CN

Graphic notes on Gilbert Strang's "Linear Algebra for Everyone", 线性代数的艺术中文版, 欢迎PR.

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ToyPathTracer

Toy path tracer for my own learning purposes

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tray_rust

A toy ray tracer in Rust

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VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

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vk_raytracing_tutorial_KHR

Ray tracing examples and tutorials using VK_KHR_ray_tracing

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vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

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