Yangyang Zhao 's repositories
zhaoyangyang316.github.io
Homepage of Yangyang Zhao
ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
FluidSimulation
A fluid simulation technical demo.
HDRPRayTracingScenes
This repository contains a startup DXR project.
kajiya
💡 Experimental real-time global illumination renderer 🦀
kkndme_tianya
天涯 kkndme 神贴聊房价
mitsuba_duplicate
Mitsuba renderer main repository
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
pbrt-v4-volumes
Various Volume Renders / Scenes for pbrt-v4
PLTFalcor
Real-time physical light transport (PLT) framework
RealTimeDenoisingNeuralBilateralGrid
[EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid
ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
ReviewNinja-Welcome
Welcome repo for ReviewNinja to help you get started. Feel free to delete when you're done, we won't take it personally.
RTProgressivePhotonMapper
A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2
RTX-Path-Tracing
Real-time path tracing library and sample
The-Art-of-Linear-Algebra-zh-CN
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone", 线性代数的艺术中文版, 欢迎PR.
ToyPathTracer
Toy path tracer for my own learning purposes
tray_rust
A toy ray tracer in Rust
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.