Cao.Yasong's repositories
sample-projects
Sample projects for The Machinery
admin-bro
AdminBro is an admin panel for apps written in node.js
BookContainer
旨在学习,共同进步。
FernRP
FernRP is a pipeline extension based on URP that implements more rendering effects
FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
flutter_buildroot
Build environment for the Flutter engine
flutter_engine
The Flutter engine
GAMES202_homework
the homework for GAMES202(http://games-cn.org/forums/topic/games202zuoyehuizong/)
NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
themachinery-book-code-snippets
Repo holding all snippets of the machinery book
themachinery-books
This repository contains the source of "The Machinery book " and some other books.
UnityGenshinPostProcessing
A genshin-like post processing render feature, based on URP.
UnityGenshinToonShader
A custom genshin-like toon shader, based on URP.
UnityURP-BillboardLensFlareShader
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
vampire_survivor
A Vampire Survivor like Game based on TopDown Engine in Unity
warp-algorithm-framwork
A test framwork for quickly developing 3D warp algorithm