Cao.Yasong's repositories

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sample-projects

Sample projects for The Machinery

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useWatch

a simple React state management library

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admin-bro

AdminBro is an admin panel for apps written in node.js

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BookContainer

旨在学习,共同进步。

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FernRP

FernRP is a pipeline extension based on URP that implements more rendering effects

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FernRPExample

This project is the implementation of FernRP Package, Include NPR/PBR.

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flutter_buildroot

Build environment for the Flutter engine

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flutter_engine

The Flutter engine

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GAMES202_homework

the homework for GAMES202(http://games-cn.org/forums/topic/games202zuoyehuizong/)

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NahidaRenderProject

A Unity sample project, for rendering Genshin characters like Nahida.

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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Real-Time-Rendering-4th-CN

《Real-Time Rendering 4th》 (RTR4) 中文翻译

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themachinery-book-code-snippets

Repo holding all snippets of the machinery book

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themachinery-books

This repository contains the source of "The Machinery book " and some other books.

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UnityGenshinPostProcessing

A genshin-like post processing render feature, based on URP.

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UnityGenshinToonShader

A custom genshin-like toon shader, based on URP.

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UnityURP-BillboardLensFlareShader

(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!

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UnityURP-MobileScreenSpacePlanarReflection

Reusable RendererFeature of MobileScreenSpacePlanarReflection

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

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vampire_survivor

A Vampire Survivor like Game based on TopDown Engine in Unity

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warp-algorithm-framwork

A test framwork for quickly developing 3D warp algorithm

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