zhao-lin-github / KinoMotion

Motion blur post-processing effect for Unity

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KinoMotion

Motion is a post-processing effect that simulates motion blur caused by object/camera movement.

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System Requirements

Rendering motion vector texture requires the RGHalf texture format. It's supported on most of the desktop/console platform, but rarely supported on the mobile devices.

Installation

Download one of the unitypackage files from the Releases page and import it to the project.

License

MIT

About

Motion blur post-processing effect for Unity

License:MIT License


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Language:C# 65.5%Language:HLSL 19.4%Language:ShaderLab 15.0%