zhangximing's repositories

AMDVLK

AMD Open Source Driver For Vulkan

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antlr4

ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.

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BigWorld-Engine-14.4.1

BigWorld OSE 2014

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BigworldPlants

Grass and Trees in bigword

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FidelityFX

A set of AMD provided GPU effects with provided source and sample implementations

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FidelityFX-FSR

FidelityFX Super Resolution

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FlaxEngine

Flax Engine – multi-platform 3D game engine

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IntroductionToVulkan

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

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kbengine

A MMOG engine of server.

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KDTree

Fast KDTree for Unity, with thread-safe querying.

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KIS

Kerbal Inventory System

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lightmap-switching-tool

Tool that allows switching different baked lightmap sets on a unity scene at runtime.

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Mirage

Easy to use Network library for Unity 3d

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NativeRenderingPlugin

C++ Rendering Plugin example for Unity

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NoahGameFrame

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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PerformanceBenchmarkReporter

The Unity Performance Benchmark tool enables partners and developers to establish benchmark samples and measurements using the Performance Testing package, then use these benchmark values to compare subsequent performance test results in an html output utilizing graphical visualizations.

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Position-Based-Dynamics

Position based dynamics in Unity

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Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

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REE.PAK.Tool

Tools for extract and repack PAK archives from games based on RE ENGINE

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runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

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SPCRJointDynamics

布風骨物理エンジン

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UECS

Ubpa Entity-Component-System (U ECS) in Unity3D-style

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Vulkan

Examples and demos for the new Vulkan API

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vulkan-guide

Introductory guide to vulkan.

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