zayngdev / object_placement_unity

RTS style building placement in Unity

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Dynamic grid-based building placement

This is an example of a RTS style building placement in Unity.

Demo

Features

Collision Detection

Using the collider of the building to create a grid of matching size at runtime.

Custom Build Time

Each building can have its own build time.

Building Placement

Placing the building, if there isn't any collisions.

About

RTS style building placement in Unity

License:MIT License


Languages

Language:C# 100.0%