zacklocx's starred repositories
hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
ZLMediaKit
WebRTC/RTSP/RTMP/HTTP/HLS/HTTP-FLV/WebSocket-FLV/HTTP-TS/HTTP-fMP4/WebSocket-TS/WebSocket-fMP4/GB28181/SRT server and client framework based on C++11
pytorch-deep-learning
Materials for the Learn PyTorch for Deep Learning: Zero to Mastery course.
Grokking-System-Design
Systems design is the process of defining the architecture, modules, interfaces, and data for a system to satisfy specified requirements. Systems design could be seen as the application of systems theory to product development.
particle-life
A simple program to simulate artificial life using attraction/reuplsion forces between many particles
p5jsShaderExamples
A collection of heavily commented WebGL shaders created with p5.js and GLSL
vulkan_minimal_compute
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
glsl-noise
webgl-noise shaders ported to work with glslify
vulkanbook
Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
sparksl-shader-examples
A collection of shader examples in SparkAR's shader language (SparkSL)
YouTube_tutorial
I store all the code I used in my YouTube tutorial here. Feel free to download and play around them😉
monogame-mastery
Source Code for 'MonoGame Mastery' by Jarred Capellman and Louis Salin
glsl-hash-blur
a blur effect based on random hash offset
gl-particles
:sparkles: Convenience module for FBO-driven particle simulations.
VulkanBook
A Collaborative Vulkan Book Project