RayDay (zRayDayz)

zRayDayz

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RayDay's starred repositories

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unity-dots-ca-watersim

A Cellular Automata Water Simulation using Unity DOTS

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DAGger

Sparse Voxel DAG Rendering on the Web

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Tutorials

Gamedev tutorials.

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Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

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SEGI

A fully-dynamic voxel-based global illumination system for Unity

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SSGI-URP

Screen Space Global Illumination for Unity Universal Render Pipeline

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PINCE

Reverse engineering tool for linux games

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SharpLab

.NET language playground

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BoatAttack

Demo Project using the Universal RP from Unity3D

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UrMotion

Flexible motion engine for non time-based animation in Unity.

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PixelArtTileNormalMapGenerator

Pixel-Art Tile Normal Map Image Generator (C#, Winforms)

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UnityTutorials

Full projects from my Unity tutorial videos

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Materialize

Materialize is a program for converting images to materials for use in video games and whatnot

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Westwind.Scripting

Small C# library to provide dynamic runtime code compilation from source code for code and expressions execution

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Harmony

A library for patching, replacing and decorating .NET and Mono methods during runtime

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Parkour-controller-script

Version controll because I fucked up code

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roslyn

The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

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easings.net

Easing Functions Cheat Sheet

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SimpleIK

Unity Inverse Kinematics made easy

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inside-noclip

Script files for noclipping in Playdead's INSIDE game.

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BinaryMeshFitting

Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!

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UnrealCLR

Unreal Engine .NET 6 integration

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Unity3D-CG-programming

Various shaders.

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kode80CloudsUnity3D

A realtime volumetric cloud rendering solution for Unity3D.

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TransUnity

A rework of my old transvoxel implementation with lot of improvements.

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