Z2Y's starred repositories

nakama

Distributed server for social and realtime games and apps.

Language:GoLicense:Apache-2.0Stargazers:8747Issues:205Issues:542

jynew

JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.

Language:C#License:NOASSERTIONStargazers:7898Issues:119Issues:604

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Language:C++License:MITStargazers:6230Issues:85Issues:129

huatuo

huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

Language:C++License:MITStargazers:2311Issues:68Issues:42

engo

Engo is an open-source 2D game engine written in Go.

NPBehave

Event Driven Behavior Trees for Unity 3D

Language:C#License:MITStargazers:1111Issues:40Issues:26

URP_Toon

A Toon Shader in Unity Universal Render Pipeline.

Language:C#License:MITStargazers:1045Issues:16Issues:3

next-boost

Add a cache layer for server-side-rendered pages with stale-while-revalidate. Can be considered as an implementation of next.js's Incremental Static Regeneration which works with getServerSideProps.

hybridclr_trial

HybridCLR 示例项目