yuhanZhou1

yuhanZhou1

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PixelSyncOIT

A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)

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littleVulkanEngine

Code repo for video tutorial series teaching Vulkan and computer graphics

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LegitEngine

A rendergraph-based graphical framework for Vulkan

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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Real-Time-Rendering-4th-CN

《Real-Time Rendering 4th》 (RTR4) 中文翻译

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Overload

3D game engine with lua scripting

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CPP-Concurrency-In-Action-2ed-2019

:book: 作为对《C++ Concurrency in Action - SECOND EDITION》的中文翻译。

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Cpp_Concurrency_In_Action

:book: 作为对《C++ Concurrency in Action》英文版的中文翻译。

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AtmosphericScattering

Atmospheric Scattering for Unity

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Brunetons-Improved-Atmospheric-Scattering

A Unity port of Brunetons improved atmospheric scattering

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AtmosphereScatter

Precomputed Physically Based Atmosphere Scattering for Unity3D

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

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URPLearn

A project used for learning Unity Universal Render Pipeline

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vk_compute_mipmaps

Customizable compute shader for fast cache-aware mipmap generation

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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UniversalShaderExamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

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Unity_Shaders_Book

:book: 书籍《Unity Shader入门精要》源代码

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Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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Vulkan-Samples

One stop solution for all Vulkan samples

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Vulkan

C++ examples for the Vulkan graphics API

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stb

stb single-file public domain libraries for C/C++

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sword-for-offer

使用Python3用优雅的方式实现《剑指Offer》中的题目。

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