yuhanZhou1's starred repositories
PixelSyncOIT
A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)
littleVulkanEngine
Code repo for video tutorial series teaching Vulkan and computer graphics
LegitEngine
A rendergraph-based graphical framework for Vulkan
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
CPP-Concurrency-In-Action-2ed-2019
:book: 作为对《C++ Concurrency in Action - SECOND EDITION》的中文翻译。
Cpp_Concurrency_In_Action
:book: 作为对《C++ Concurrency in Action》英文版的中文翻译。
AtmosphericScattering
Atmospheric Scattering for Unity
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
AtmosphereScatter
Precomputed Physically Based Atmosphere Scattering for Unity3D
VulkanTutorial
Tutorial for the Vulkan graphics and compute API
vk_compute_mipmaps
Customizable compute shader for fast cache-aware mipmap generation
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Vulkan-Samples
One stop solution for all Vulkan samples
sword-for-offer
使用Python3用优雅的方式实现《剑指Offer》中的题目。