yueding's repositories
Hello-World
Hello World
KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
mathnet-numerics
Math.NET Numerics
DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
InOneWeekend
The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
LearnOpenGL
Code repository of all OpenGL tutorials found at https://learnopengl.com
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
openbilibili-go-common
听说这是来自 https://github.com/openbilibili/go-common/ 的 “哔哩哔哩 bilibili 网站后台工程 源码”,不过咱也不知道这是啥。
faceswap
Non official project based on original /r/Deepfakes thread. Many thanks to him!
Unity-MPipeline-Framework
A convenient programming framework for Scriptable Rendering Pipeline
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
HLSLcc
DirectX shader bytecode cross compiler
UniRx
Reactive Extensions for Unity
ScriptableRenderPipeline
Scriptable Render Pipeline
Il2CppDumper
Get types, methods, fields and so on from Unity Il2Cpp binary file
PostProcessing
Post Processing Stack
LightShafts
A light shafts (volumetric shadows) effect for Unity.
KvantSpray
Object instancing/particle animation system for Unity
omnisharp-vscode
Official C# support for Visual Studio Code (powered by OmniSharp)
ILSpy
.NET Decompiler
dnSpy
.NET assembly editor, decompiler, and debugger
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
dotween
A Unity C# animation engine. HOTween v2
nunit-vs-adapter
Runs NUnit tests inside the Visual Studio 2012 or 2013 Test Explorer window.
hotween
Automatically exported from code.google.com/p/hotween
disunity
An experimental toolset for Unity asset and asset bundle files.
HSBuddy
Keep track of played cards in Hearthstone.
de4dot
.NET deobfuscator and unpacker.