yueding's repositories

Hello-World

Hello World

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KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

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mathnet-numerics

Math.NET Numerics

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DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

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InOneWeekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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LearnOpenGL

Code repository of all OpenGL tutorials found at https://learnopengl.com

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Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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openbilibili-go-common

听说这是来自 https://github.com/openbilibili/go-common/ 的 “哔哩哔哩 bilibili 网站后台工程 源码”,不过咱也不知道这是啥。

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faceswap

Non official project based on original /r/Deepfakes thread. Many thanks to him!

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Unity-MPipeline-Framework

A convenient programming framework for Scriptable Rendering Pipeline

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Unity_Shaders_Book

:book: 书籍《Unity Shader入门精要》源代码

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HLSLcc

DirectX shader bytecode cross compiler

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UniRx

Reactive Extensions for Unity

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ScriptableRenderPipeline

Scriptable Render Pipeline

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Il2CppDumper

Get types, methods, fields and so on from Unity Il2Cpp binary file

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PostProcessing

Post Processing Stack

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LightShafts

A light shafts (volumetric shadows) effect for Unity.

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KvantSpray

Object instancing/particle animation system for Unity

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omnisharp-vscode

Official C# support for Visual Studio Code (powered by OmniSharp)

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ILSpy

.NET Decompiler

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dnSpy

.NET assembly editor, decompiler, and debugger

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behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

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dotween

A Unity C# animation engine. HOTween v2

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nunit-vs-adapter

Runs NUnit tests inside the Visual Studio 2012 or 2013 Test Explorer window.

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hotween

Automatically exported from code.google.com/p/hotween

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disunity

An experimental toolset for Unity asset and asset bundle files.

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HSBuddy

Keep track of played cards in Hearthstone.

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de4dot

.NET deobfuscator and unpacker.

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