yuandaozhe / libdatachannel

WebRTC Data Channels and WebSockets C++ standalone implementation

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libdatachannel - C/C++ WebRTC Data Channels

libdatachannel is a standalone implementation of WebRTC Data Channels and WebSockets in C++17 with C bindings for POSIX platforms (including Linux and Apple macOS) and Microsoft Windows. It enables direct connectivity between native applications and web browsers without the pain of importing the entire WebRTC stack. The interface consists of simplified versions of the JavaScript WebRTC and WebSocket APIs present in browsers, in order to ease the design of cross-environment applications. It can be compiled with multiple backends:

  • The security layer can be provided through GnuTLS or OpenSSL.
  • The connectivity for WebRTC can be provided through my ad-hoc ICE library libjuice as submodule or through libnice.

This projet is originally inspired by librtcdcpp, however it is a complete rewrite from scratch, because the messy architecture of librtcdcpp made solving its implementation issues difficult.

Licensed under LGPLv2, see LICENSE.

Compatibility

The library aims at implementing the following communication protocols:

WebRTC Data Channel

The WebRTC stack has been tested to be compatible with Firefox and Chromium.

Protocol stack:

Features:

WebSocket

WebSocket is the protocol of choice for WebRTC signaling. The support is optional and can be disabled at compile time.

Protocol stack:

  • WebSocket protocol (RFC6455), client-side only
  • HTTP over TLS (RFC2818)

Features:

  • IPv6 and IPv4/IPv6 dual-stack support
  • Keepalive with ping/pong

Dependencies

Dependencies:

Optional dependencies:

Submodules:

Building

Clone repository and submodules

$ git clone https://github.com/paullouisageneau/libdatachannel.git
$ cd libdatachannel
$ git submodule update --init --recursive

Building with CMake

The CMake library targets libdatachannel and libdatachannel-static respectively correspond to the shared and static libraries. On Windows, the DLL resulting from the shared library build only exposes the C API, use the static library for the C++ API. The default target will build tests and examples.

POSIX-compliant operating systems (including Linux and Apple macOS)

$ cmake -B build -DUSE_JUICE=1 -DUSE_GNUTLS=1
$ cd build
$ make -j2

Microsoft Windows with MinGW cross-compilation

$ cmake -B build -DUSE_JUICE=1 -DCMAKE_TOOLCHAIN_FILE=/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake # replace with your toolchain file
$ cd build
$ make -j2

Microsoft Windows with Microsoft Visual C++

$ cmake -B build -G "NMake Makefiles" -DUSE_JUICE=1
$ cd build
$ nmake

Building directly with Make (Linux only)

$ make USE_JUICE=1 USE_GNUTLS=1

Examples

See examples for a complete usage example with signaling server (under GPLv2).

Additionnaly, you might want to have a look at the C API.

Signal a PeerConnection

#include "rtc/rtc.hpp"
rtc::Configuration config;
config.iceServers.emplace_back("mystunserver.org:3478");

auto pc = make_shared<rtc::PeerConnection>(config);

pc->onLocalDescription([](const rtc::Description &sdp) {
    // Send the SDP to the remote peer
    MY_SEND_DESCRIPTION_TO_REMOTE(string(sdp));
});

pc->onLocalCandidate([](const rtc::Candidate &candidate) {
    // Send the candidate to the remote peer
    MY_SEND_CANDIDATE_TO_REMOTE(candidate.candidate(), candidate.mid());
});

MY_ON_RECV_DESCRIPTION_FROM_REMOTE([pc](string sdp) {
    pc->setRemoteDescription(rtc::Description(sdp));
});

MY_ON_RECV_CANDIDATE_FROM_REMOTE([pc](string candidate, string mid) {
    pc->addRemoteCandidate(rtc::Candidate(candidate, mid));
});

Observe the PeerConnection state

pc->onStateChange([](PeerConnection::State state) {
    cout << "State: " << state << endl;
});

pc->onGatheringStateChange([](PeerConnection::GatheringState state) {
    cout << "Gathering state: " << state << endl;
});

Create a DataChannel

auto dc = pc->createDataChannel("test");

dc->onOpen([]() {
    cout << "Open" << endl;
});

dc->onMessage([](const variant<binary, string> &message) {
    if (holds_alternative<string>(message)) {
        cout << "Received: " << get<string>(message) << endl;
    }
});

Receive a DataChannel

shared_ptr<rtc::DataChannel> dc;
pc->onDataChannel([&dc](shared_ptr<rtc::DataChannel> incoming) {
    dc = incoming;
    dc->send("Hello world!");
});

Open a WebSocket

auto ws = make_shared<rtc::WebSocket>();

ws->onOpen([]() {
	cout << "WebSocket open" << endl;
});

ws->onMessage([](const variant<binary, string> &message) {
    if (holds_alternative<string>(message)) {
        cout << "WebSocket received: " << get<string>(message) << endl;
    }
});

ws->open("wss://my.websocket/service");

About

WebRTC Data Channels and WebSockets C++ standalone implementation

License:GNU Lesser General Public License v2.1


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