杨涛's repositories
Case_DesignPatterns
各个设计模式的综合应用案例
Case_ReplaySystem_CommandPattern
基于命令模式的回放系统案例
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Case_ReplaySystem_BaseStatus
基于状态记录的回放系统简单实现
Case_SaveAndLoad
游戏存档和独挡
Case_U3DAvatar
unity换装系统
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Entitas-Replay-Demo
ECS回放系统演示demo
Fluent-State-Machine
Fluent API for creating state machines in C#
lantern
🔴Lantern Latest Download https://github.com/getlantern/lantern/releases/tag/latest 🔴蓝灯最新版本下载 https://github.com/getlantern/forum/issues/833 🔴
learnwwisecn
Wwise 中文辅助学习资料
LogicPhysics
LogicPhysics FixedPoint Math
MiniWeChat-Client
A Mini WeChat client for mobile device based on Unity3D using MVVM framework
Tool_MyUnitySDK
Unity开发工具箱
unity-primitive-mesh-asset-creator
An editor script to create some primitive mesh assets programmaticaly.
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
UnityProblemSummary
Unity问题总结
UnityTry
使用Unity进行的各种尝试,简单实现看到的或者想到的案例