Logan's repositories
DualKawaseBlur_URP
移动端高性能Bloom实现实践
Prosperity-Wars
Game-like agent based economy simulator
MultiUnitSameScreen
十万同屏,真机测试,slg,ecs
UnityDashedSpriteShape
Creating dashed (dotted) 2D Sprite Shapes in Unity
Obfuskeer
A Unity obfuscator tool made with Mono.Cecil
unity_urp_snipet
urp graphic snipet
UnityMMO
an unity mmo demo, base on ecs(game play), xlua(ui)
shaders-botw-grass
A Legend of Zelda: Breath of the Wild-style grass shader
StylizatedScene
URP 卡通风格石头、地面
MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh with LOD
JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Crowd-Simulation-and-Visualization-in-Unity
A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of the Optimal Steps Model.
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
HiZ_grass_culling
grass culling for unity ,Hi-Z +comput shader
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Marsxlog4Unity
cross-platform log component warpper 4 unity
LowPolyTerrainGenerator
[Unity Tool] Lowpoly 地图生成
RuntimeTerrainEditor
运行时地形编辑器
Grass-Shader
A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.
unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
Unity-Obfuscator
Unity代码混淆插件
SRP-LightVolume
Demos for custom Unity Scriptable Render Pipeline.
IdeaFromAnimalCrossing_GamePlay
《动物之森》的视差效果,与延续想法。
X-PostProcessing-Library
XPL : High Quality Post Processing Effects Library For Unity
kmeans-clustering-unity
2D and 3D clustering in Unity using k-means
100-materials
100 materials of Unity