ypag / PlaygroundAR

Situated learning at playgrounds with augmented reality

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PlaygroundAR

Situated learning at playgrounds with augmented reality. This is my Thesis Project at Carnegie Mellon University in Fall 2015. OF addons used - ofxGui, ofxOpencv and ofxOpticalFlowFarneback (https://github.com/timscaffidi/ofxOpticalFlowFarneback)

Project analyses live video feed(pre recorded video file used in this example) and calculates velocity vectors at points of interest. A 2D game scenario is showcased to demonstrate future game usecases possible.

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Situated learning at playgrounds with augmented reality

License:Creative Commons Zero v1.0 Universal


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Language:C 67.9%Language:Objective-C 29.0%Language:C++ 3.0%Language:Makefile 0.1%