Danny (Yordan) Grigorov's repositories
wafer-stage
Challenge for Strypes
BotFarm
Application used to spawn WoW automated players compatible with 3.3.5a version only.
cg_playground
this is where I play with computer graphics
cpp_playground
This is where I play around with syntax and algorithms with C++
crowd_pathfinder
An efficient implementation of flow-tile pathfinding in Unreal Engine, inspired by work of Elijah Emerson on Supreme Commander
dooria
Inspired by LOTR's Mines of Moria: Dooria 🧙♂️! Dooria is dungeon puzzle game with randomly generated mazes of increasing difficulty. The generation uses depth-first-search to draw the maze. Made during the Brackeys 2024.1 Game Jam
git_rich
A "who wants to be a millionaire" game in Unreal Engine. Made during Hardcore Game Jam 2024
gpgpu_playground
This is where I play around with GPU programming: CUDA
p2d2
A Transpiler Framework for Optimizing Data Science Pipelines. Published in DEEM@SIGMOD 18 June 2023. Forever grateful to my advisors at TU-Berlin for showing me the beauty computer science research.
classic-db
A content database for mangos-classic, and World of Warcraft Client Patch 1.12
cmangos-issues
This repository is used as a centralized point for all issues regarding CMaNGOS.
coding-cheatsheet
A repo to help you during the coding tests. Forked from existing github repos plus my own work.
Collections-C
A library of generic data structures.
fork-acore-wiki
AzerothCore wiki based on Drassil Git-Wiki
fork_ComputerGraphics_Algorithms_With_CPP
Computer Graphics built using Win32 Desktop Applications with C++. Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms from scratch.
game_engine_architecture_slides
A repo contaning the learning materials for the course 'Game Engine architecture'
go-coursework
Small projects to learn Go from.
Java
All Algorithms implemented in Java
Python
All Algorithms implemented in Python
raytracing
This is where I play with raytracing
theoremus
theoremus task