Aaron Jackson's repositories
DTAIImageToTextNode
A ComfyUI node for describing an image
CloneManager
Unity Asset to make working with multiplayer Unity projects easier.
DTAIComfyPromptAgent
A set of nodes for ComfyUI that interact with a DoubTech.ai agent or GPT-3.
DTAIComfyNodeTemplate
A github template for creating Comfy UI nodes.
DTAIComfyQRCodes
A node to create QR codes for use with AI art QR codes.
inworldapi
Basic api wrapper for using Inworld's Node.js integration
SharedStableDiffusionBot
A simple bot for running stable diffusion via replicate. Users must enter their own replicate tokens with the /replicate command
UnityInworldLight
A light weight Inworld rest api wrapper.
UnityPackageManagerRegistries
A collection of registries that can be used from Asset Manager.
DTAIComfyImageSubmit
A ComfyAI submit node to upload images to DoubTech.ai
DTAIComfyLoaders
A collection of loaders that use a shared common online data source rather than relying on the files to be present locally.
UnityNetcodeCharacterController
A simple character controller built for driving FPS/TPS characters over Unity Transport for Netcode for GameObjects.
UnityPocketSphinx
A library to make it easy to integrate Pocket Sphinx into a project.
UnityVoiceSDKIntegrations-InWorld
Integration between VoiceSDK and InWorld
UnityVoiceSDKIntegrationsSRS
A library to integrate Speech Recognition System with Voice SDK to enable wakeword and on device filtering before sending to Voice SDK.
Adv360-Pro-ZMK
Production repository for the all-new Advantage360 Professional using ZMK engine
ComfyUI
A powerful and modular stable diffusion GUI with a graph/nodes interface.
stable-diffusion-gui
Windows GUI for Stable Diffusion
stable-diffusion-webui
Stable Diffusion web UI
UnityFirebaseWebGL
A Unity package that makes use of the Firebase Javascript SDK to implement the basic Realtime Database functions on WebGL builds.
UnityLeiaProjectTemplate
A template with a few basic camera setup examples to kick off a Leia Lumepad 2 project.
UnityRuntimeTransformHandles
Runtime Transform Handles for Unity