ylh / demoheader

Simple script to parse Source Engine demo headers

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demoheader

Simple escript to parse Source Engine demo headers.

Build

$ rebar3 escriptize

Run

$ _build/default/bin/demoheader

Usage

$ demoheader --help
Usage: demoheader -j [-dnscmgStfl] demo.dem
       demoheader -dnscmgStfl demo.dem

  -j, --json              Emit JSON
  -d, --demo-protocol     (version number)
  -n, --network-protocol  (version number)
  -s, --server-name       (IP:port string)
  -c, --client-name       (recorder's in-game name)
  -m, --map-name          (without .bsp extension)
  -g, --game-directory    (tf/, hl2/, etc)
  -S, --playback-seconds  (float)
  -t, --ticks             (integer)
  -f, --frames            (integer)
  -l, --signon-length     (integer)
  -h, --help              Show this help

If -j is not given, exactly one header element must be selected (-dnscmgStfl),
and it will be printed on standard output. If -j is given, any number of
header elements may be selected; specifying none is equivalent to specifying
all of them. Keys are the long forms of their corresponding flags.

About

Simple script to parse Source Engine demo headers

License:ISC License


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