Yixin Zhuang (yixin26)

yixin26

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Company:Fuzhou University

Location:Fuzhou

Home Page:yixin26.github.io

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Yixin Zhuang's starred repositories

Scotty3D

Base code for 15-462/662: Computer Graphics at Carnegie Mellon University

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nerf-navigation

Code for the Nerf Navigation Paper. Implements a trajectory optimiser and state estimator which use NeRFs as an environment representation

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Loc-NeRF

Monte Carlo Localization using Neural Radiance Fields

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AI4Animation

Bringing Characters to Life with Computer Brains in Unity

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awesome-NeRF

A curated list of awesome neural radiance fields papers

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fourier-feature-networks

Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains

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awesome-implicit-representations

A curated list of resources on implicit neural representations.

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Awsome_Deep_Geometry_Learning

A list of resources about deep learning solutions on 3D shape processing

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awesome-visual-localization

A curated list of awesome visual localization research works.

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Awesome-Implicit-NeRF-Robotics

A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites

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SRC

[3DV 2022] Visual Localization via Few-Shot Scene Region Classification.

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nvdiffrec

Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".

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neural-tangents

Fast and Easy Infinite Neural Networks in Python

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FINN

Filtering In Neural Implicit Functions

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3D-Vision-and-Touch

When told to understand the shape of a new object, the most instinctual approach is to pick it up and inspect it with your hand and eyes in tandem. Here, touch provides high fidelity localized information while vision provides complementary global context. However, in 3D shape reconstruction, the complementary fusion of visual and haptic modalities remains largely unexplored. In this paper, we study this problem and present an effective chart-based approach to fusing vision and touch, which leverages advances in graph convolutional networks. To do so, we introduce a dataset of simulated touch and vision signals from the interaction between a robotic hand and a large array of 3D objects. Our results show that (1) leveraging both vision and touch signals consistently improves single-modality baselines, especially when the object is occluded by the hand touching it; (2) our approach outperforms alternative modality fusion methods and strongly benefits from the proposed chart-based structure; (3) reconstruction quality boosts with the number of grasps provided; and (4) the touch information not only enhances the reconstruction at the touch site but also extrapolates to its local neighborhood.

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deep-geometric-prior

The reference implementaiton for the paper "Deep Geometric Prior for Surface Reconstruction"

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nerf-pytorch

A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.

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DSNeRF

Code release for DS-NeRF (Depth-supervised Neural Radiance Fields)

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unsupervised_co_part_segmentation

[ICML2021] Unsupervised Co-part Segmentation through Assembly

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siren

Official implementation of "Implicit Neural Representations with Periodic Activation Functions"

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DeepSDF

Learning Continuous Signed Distance Functions for Shape Representation

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3D-Shape-Analysis-Paper-List

A list of recent papers, libraries and datasets about 3D shape/scene analysis (by topics, updating).

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faust

Functional programming language for signal processing and sound synthesis

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differentiable-point-clouds

The reference implementation of "Unsupervised Learning of Shape and Pose with Differentiable Point Clouds"

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Generation3D

3D Shape Generation Baselines in PyTorch.

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ucmr

Code for the ECCV2020 paper "Shape and Viewpoint without Keypoints".

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