yiochen / SocketTile

testing websocket and play_phaser using dart

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SocketTile

This is an experimental project I am working on using dart and play_phaser, a dart port of phaser(https://github.com/playif/play_phaser). The basic idea is to develop a battle city like multiplayer game, in which player can use their cellphone browser as gamepad to control the heros on computer browser and shoot each other. Installation

This game is still under development. To run the server, you need to run serverEntry.dart under bin Then you can run a game client by runing web/index.html You will see a little alien figure on the screen, you can move it using arrow keys and make explosion by pressing spacebar. Running web/controller.html will provide you a game controller. Currently the game controller is not wired up with the actual game. Screenshots

game explosion controller Credit

All the assets from http://kenney.nl/ I also use an awesome component-base entity system called Dartemis (https://github.com/denniskaselow/dartemis) As stated in the beginning, this game uses a dart game engine play_phaser (https://github.com/playif/play_phaser)

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testing websocket and play_phaser using dart

License:BSD 3-Clause "New" or "Revised" License


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Language:Dart 97.3%Language:HTML 2.1%Language:CSS 0.7%