yilundu / kubric

A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Kubric

Blender Kubruntu Test Coverage Docs

A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.

⚠️ This project is pre-alpha work in progress and subject to extensive change.

Motivation and design

We need better data for training and evaluating machine learning systems, especially in the context of unsupervised multi-object video understanding. Current systems succeed on toy datasets, but fail on real-world data. Progress could be greatly accelerated if we had the ability to create suitable datasets of varying complexity on demand. Kubric is mainly built on-top of pybullet (for physics simulation) and Blender (for rendering); however, the code is kept modular to potentially support different rendering backends.

Getting started

For instructions, please refer to https://kubric.readthedocs.io

Assuming you have docker installed, to generate the data above simply execute:

git clone https://github.com/google-research/kubric.git
cd kubric
docker pull kubricdockerhub/kubruntu
docker run --rm --interactive \
           --user $(id -u):$(id -g) \
           --volume "$(pwd):/kubric" \
           kubricdockerhub/kubruntu \
           /usr/bin/python3 examples/helloworld.py
ls output

Requirements

  • A pipeline for conveniently generating video data.
  • Physics simulation for automatically generating physical interactions between multiple objects.
  • Good control over the complexity of the generated data, so that we can evaluate individual aspects such as variability of objects and textures.
  • Realism: Ideally, the ability to span the entire complexity range from CLEVR all the way to real-world video such as YouTube8. This is clearly not feasible, but we would like to get as close as possible.
  • Access to rich ground truth information about the objects in a scene for the purpose of evaluation (eg. object segmentations and properties)
  • Control the train/test split to evaluate compositionality and systematic generalization (for example on held-out combinations of features or objects)

Contributors

Klaus Greff (Google), Andrea Tagliasacchi (Google and University of Toronto), Derek Liu (University of Toronto), Issam Laradji (McGill and MILA)

Disclaimer

This is not an official Google Product

About

A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.

License:Apache License 2.0


Languages

Language:Python 93.4%Language:Makefile 2.8%Language:Dockerfile 2.6%Language:Shell 1.3%