Klay (YichenWu11)

YichenWu11

Geek Repo

Company:XJTU/CS, Tencent/IEG

Location:China

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Organizations
XJTU-Graphics

Klay's starred repositories

tracy

Frame profiler

Language:C++License:NOASSERTIONStargazers:10193Issues:87Issues:544

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Language:C++License:MITStargazers:6579Issues:85Issues:136

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

Language:ShaderLabLicense:MITStargazers:6450Issues:191Issues:17

data-oriented-design

A curated list of data oriented design resources.

UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.9 Release

ant

Ant game engine

Language:LuaLicense:MITStargazers:3827Issues:67Issues:67

Falcor

Real-Time Rendering Framework

Language:C++License:NOASSERTIONStargazers:2704Issues:129Issues:303

VisualEffectGraph-Samples

Visual Effect Graph - Samples Project

Language:C#License:NOASSERTIONStargazers:1892Issues:89Issues:20

temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

UnityAssetUsageDetector

Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them

Language:C#License:MITStargazers:1736Issues:37Issues:33

HdrpVatExample

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

Language:HLSLLicense:UnlicenseStargazers:889Issues:28Issues:15

D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

Language:C++License:MITStargazers:751Issues:27Issues:37

gpu-particles

A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

Language:C#License:MITStargazers:701Issues:32Issues:4

Vertx.Debugging

Debugging utilities for Unity

Language:C#License:MITStargazers:519Issues:13Issues:33

ModernCpp-ConcurrentProgramming-Tutorial

现代C++并发编程教程

Language:C++License:NOASSERTIONStargazers:413Issues:10Issues:13

DanbaidongRP

ToonRenderPipeline Unity6 RayTracing

Language:C#License:NOASSERTIONStargazers:395Issues:10Issues:4

ZXEngine

C++ game engine project, for learning, practice and experiment.

Language:C++License:GPL-3.0Stargazers:373Issues:8Issues:2

BookContainer

旨在学习,共同进步。

HonkaiStarRailToonShader

This is a Honkai StarRail ToonLike Shader for unity(for URP)

Language:ShaderLabLicense:MITStargazers:296Issues:7Issues:1

Classic-Sponza

Unity remaster of the classic Sponza scene.

Language:C#Stargazers:292Issues:291Issues:0

AboutGameEngineGraphics

主要是个人收集的一些游戏相关的渲染知识和白嫖圣地

License:MITStargazers:266Issues:15Issues:0

uVkCompute

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

Language:C++License:Apache-2.0Stargazers:227Issues:14Issues:10

Normal-Mapping-for-a-Triplanar-Shader

Example shaders showing different methods of implementing normal mapping for triplanar shaders.

Language:ShaderLabLicense:UnlicenseStargazers:143Issues:10Issues:2

InfinityFoliage

Tree&Grass System for Unity URP.

Language:C#License:MPL-2.0Stargazers:107Issues:4Issues:2

learn-nanite

学习并用vulkan实现nanite,赶春招写的,代码还比较乱

GDC-Index

The Game Developers Conference (GDC) 中英文摘要索引

seamoptimizer

Optimizing Lightmap seams in Unity with stitching.

Language:C#License:MITStargazers:41Issues:3Issues:0
Language:C++License:NOASSERTIONStargazers:30Issues:1Issues:1
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