yevgeniyorlovskiy's repositories
BBSNetworkSystem
Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution
AddressablesManager
An easy intermediary for Unity's addressables system
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
AnotherThreadECS
A demo made with ECS
BBSNetworkSystemExample
Example of BBSNetworkSystem
BrokenBricksECS
Rebuild of Unity3D upcoming Entity Component System
ECSPhysics
A physics engine made with Unity ECS
EndlessRunnerSampleGame
Repository for the Endless Runner Game Sample (Trash Dash)
Firefly
Unity ECS example for special effects
ForgeNetworkingRemastered
In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
FPSSample
A first person multiplayer shooter example project in Unity
gitignore
A collection of useful .gitignore templates
job-system-cookbook
Examples of using the C# Job System in Unity 2018
math-in-ai
Playcrafting AI Math essentials
ProceduralToolkit
Procedural generation library for Unity
ReproProjectWizard
Quickly create a new project that contains a small subset of the assets in your full project.
shader-graph-nodes
Custom Nodes for Unity Shader Graph
Standard-Assets-Characters
Unity Standard Asset Controllers
UIElementsExamples
Unity project containing examples to use UIElements in the Editor
unity-debug-overlay
A fast and garbage free debug overlay for Unity
Unity-Design-Patterns
My own compilation of software design patterns in Unity
unity-design-patterns-1
Examples of programming design patterns in Unity C#
unity-mat-inst-ish
A poor man's material instancing system
Unity.Mathematics
A prototype of a C# math library providing vector types and math functions with a shader like syntax
UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
VRTK.Unity.Core
A set of design patterns for rapidly building VR solutions in Unity3d