yasinunan's starred repositories
LB_LocalDataManager
LB_LocalDataManager saves your data to local and load data from local.
Advanced-Unity-Game-Development
Advanced Unity Game Development by Victor Brusca
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
CharacterControllerSamples
Sample projects for the Unity.CharacterController package
Juce-Tween
Open-source tweening library that's part of the Juce Unity tools framework.
Addressables-Sample
Demo project using Addressables package
rmc-mini-mvcs
Unity Mini MVCS (Model-View-Controller-Service) Architecture. This has NO dependency on MonoBehaviours. Created by (RMC) Rivello Multimedia Consulting.
ParrelSync
(Unity3D) Test multiplayer without building
BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
Classic-Sponza
Unity remaster of the classic Sponza scene.
Design-Patterns-For-Unity
Demonstrates Different Programming Design Patterns In Unity
VertexPaint
Unity 5.3 Vertex Painter
RoadArchitect
Road Architect for Unity
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Unity-Style-Guide
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity
open-project-1
Unity Open Project #1: Chop Chop
BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions