zhaoy's starred repositories
open-interpreter
A natural language interface for computers
lossless-cut
The swiss army knife of lossless video/audio editing
setup-ipsec-vpn
Scripts to build your own IPsec VPN server, with IPsec/L2TP, Cisco IPsec and IKEv2
flatbuffers
FlatBuffers: Memory Efficient Serialization Library
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
CustomTkinter
A modern and customizable python UI-library based on Tkinter
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
RealChar
🎙️🤖Create, Customize and Talk to your AI Character/Companion in Realtime (All in One Codebase!). Have a natural seamless conversation with AI everywhere (mobile, web and terminal) using LLM OpenAI GPT3.5/4, Anthropic Claude2, Chroma Vector DB, Whisper Speech2Text, ElevenLabs Text2Speech🎙️🤖
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
webgl-noise
Procedural Noise Shader Routines compatible with WebGL
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
vk_mini_samples
Collection of Vulkan samples