Lohanry Le's repositories
AsyncGPUReadbackPlugin
Unity plugin that provide AsyncGPUReadback for OpenGL
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
esxi-unlocker
VMware ESXi macOS
GameSentry
一款提高安全测试效率的工具
HLSLcc
DirectX shader bytecode cross compiler
il2cpp_plus
改造过的支持HybridCLR的il2cpp版本
Il2CppInspector
Powerful automated tool for reverse engineering Unity IL2CPP binaries
MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
minhook
The Minimalistic x86/x64 API Hooking Library for Windows
MonoHooker
hook C# method at runtime without modify dll file (such as UnityEditor.dll)
OpenGraphic
Graphic Engine & Game Engine lists
openwrt
This repository is a mirror of https://git.openwrt.org/openwrt/openwrt.git It is for reference only and is not active for check-ins or for reporting issues. We will continue to accept Pull Requests here. They will be merged via staging trees then into openwrt.git. All issues should be reported at: https://bugs.openwrt.org
PVTUT
Procedural Virtual Texture with Unity Terrain
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
Unity-Obfuscator
Unity代码混淆插件
Unity_GPU_Driven_Particles
GPU Driven Particles Rendeing using Unity's SRP
vnpy_tushare
VeighNa框架的Tushare数据服务接口
Vulkan-Samples
One stop solution for all Vulkan samples
wavefunctioncollapse
Walk through an infinite, procedurally generated city
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
XIL
使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案
xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Zenject
Dependency Injection Framework for Unity3D