Lohanry Le's repositories

AsyncGPUReadbackPlugin

Unity plugin that provide AsyncGPUReadback for OpenGL

Language:C++License:MITStargazers:0Issues:1Issues:0

bdwgc

The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehm-gc)

Language:CStargazers:0Issues:2Issues:0

betsy

Betsy GPU compressor

Language:CLicense:NOASSERTIONStargazers:0Issues:1Issues:0

CRYENGINE

CRYENGINE is a powerful real-time game development platform created by Crytek.

Language:C++License:NOASSERTIONStargazers:0Issues:1Issues:0

dxbc_reader

easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

Language:LuaLicense:Apache-2.0Stargazers:0Issues:1Issues:0

esxi-unlocker

VMware ESXi macOS

License:MITStargazers:0Issues:0Issues:0

GameSentry

一款提高安全测试效率的工具

Language:JavaScriptLicense:Apache-2.0Stargazers:0Issues:1Issues:0

HLSLcc

DirectX shader bytecode cross compiler

License:NOASSERTIONStargazers:0Issues:0Issues:0

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Language:C++License:MITStargazers:0Issues:1Issues:0

il2cpp_plus

改造过的支持HybridCLR的il2cpp版本

License:MITStargazers:0Issues:0Issues:0

Il2CppInspector

Powerful automated tool for reverse engineering Unity IL2CPP binaries

Language:CLicense:AGPL-3.0Stargazers:0Issues:1Issues:0

luci

LuCI - OpenWrt Configuration Interface

Language:LuaLicense:Apache-2.0Stargazers:0Issues:2Issues:0

MightyTerrainMesh

A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.

Language:C#License:MITStargazers:0Issues:1Issues:0

minhook

The Minimalistic x86/x64 API Hooking Library for Windows

License:NOASSERTIONStargazers:0Issues:0Issues:0

MonoHooker

hook C# method at runtime without modify dll file (such as UnityEditor.dll)

Language:C#License:MITStargazers:0Issues:0Issues:0

OpenGraphic

Graphic Engine & Game Engine lists

Stargazers:0Issues:0Issues:0

openwrt

This repository is a mirror of https://git.openwrt.org/openwrt/openwrt.git It is for reference only and is not active for check-ins or for reporting issues. We will continue to accept Pull Requests here. They will be merged via staging trees then into openwrt.git. All issues should be reported at: https://bugs.openwrt.org

Language:CLicense:GPL-2.0Stargazers:0Issues:2Issues:0

PVTUT

Procedural Virtual Texture with Unity Terrain

Stargazers:0Issues:0Issues:0

Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

License:MITStargazers:0Issues:0Issues:0
License:MITStargazers:0Issues:0Issues:0

Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

Stargazers:0Issues:0Issues:0

Unity-Obfuscator

Unity代码混淆插件

Stargazers:0Issues:0Issues:0

Unity_GPU_Driven_Particles

GPU Driven Particles Rendeing using Unity's SRP

Language:C#Stargazers:0Issues:1Issues:0

vnpy_tushare

VeighNa框架的Tushare数据服务接口

License:MITStargazers:0Issues:0Issues:0

Vulkan-Samples

One stop solution for all Vulkan samples

License:Apache-2.0Stargazers:0Issues:0Issues:0

wavefunctioncollapse

Walk through an infinite, procedurally generated city

Language:C#License:MITStargazers:0Issues:0Issues:0

X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

License:MITStargazers:0Issues:0Issues:0

XIL

使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案

Language:C#License:MITStargazers:0Issues:0Issues:0

xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

Language:CLicense:NOASSERTIONStargazers:0Issues:0Issues:0

Zenject

Dependency Injection Framework for Unity3D

License:MITStargazers:0Issues:0Issues:0