Giters
yanghuan
/
CSharp.lua
The C# to Lua compiler
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Stargazers:
1184
Watchers:
42
Issues:
368
Forks:
195
yanghuan/CSharp.lua Issues
Base64 algorithm appears to have some bugs
Closed
5 months ago
Comments count
1
Wrong method selected when extension method implements Add for collection initializer
Closed
5 months ago
Clone on 2-dimensional (2D) array returns a single dimensional array
Updated
5 months ago
Switch clause with type matching does not work
Updated
5 months ago
Comments count
1
Default equality comparer in Dictionary is not used
Updated
5 months ago
Switch on value tuple fails to match due to unassigned destructuring
Updated
5 months ago
Comments count
1
KeyValuePair does not implement GetHashCode (error about "user-defined struct")
Updated
5 months ago
Comments count
1
GetHashCode does not always return an int
Updated
5 months ago
HasValue on nullable struct produces bad method order
Updated
5 months ago
Comments count
1
Default ValueTuple is not supported
Updated
5 months ago
Incorrect order of operations with increment and array access
Updated
5 months ago
输出的lua继承的静态字段没有为父类静态字段赋值
Updated
5 months ago
Note to the repository author
Closed
5 months ago
Comments count
2
GetValueOrDefault on nullable enum produces bad method order
Closed
5 months ago
Comments count
1
Nested records are skipped in compilation
Closed
5 months ago
Primary constructors (C# 12) are not supported
Updated
5 months ago
Enum.GetValues fails with `attempt to call a nil value (method 'getIsEnum')`
Updated
5 months ago
Struct in named tuple and in nested anonymous method causes compiler crash
Closed
5 months ago
Namespace used before it is assigned when ref and stackalloc are used
Updated
5 months ago
Comments count
3
Dictionary in generic class uses key namespace before it is assigned.
Updated
5 months ago
Vector<T> is not implemented
Updated
5 months ago
Struct in named tuple in anonymous method causes compiler to crash
Closed
5 months ago
Comments count
2
Assignment, increment, and comparison all in while loop causes bad code gen
Closed
5 months ago
Deconstruct with struct components leads to nil error
Closed
5 months ago
Comments count
1
stackalloc to span causes compiler error
Closed
5 months ago
Comments count
1
Small app crashes compiler with `-c` classic switch
Closed
5 months ago
Comments count
1
Continue "find parent" fails to find parent for destructuring foreach
Closed
5 months ago
Comments count
1
Support for ReadOnlySpan<T>
Closed
5 months ago
Comments count
1
Idea: publish CSharp.lua.Launcher as a .NET tool
Updated
5 months ago
HashSet of custom struct does not properly deduplicate items
Updated
5 months ago
Comments count
4
Compiler has a Bug
Closed
5 months ago
Compiler has a Bug
Closed
6 months ago
Operator precedence with custom accessors
Closed
6 months ago
请问可以使用异步吗
Closed
8 months ago
Comments count
3
Need more explanations for -l and -module
Updated
8 months ago
Comments count
4
Could you make a standalone distribution like bflat?
Closed
9 months ago
Comments count
5
System 缺少枚举类型 DayOfWeek
Closed
a year ago
Lua缺失部分c#的实现函数
Closed
a year ago
Error while break ,生成代码无法编译
Closed
a year ago
Comments count
2
Even LuaJIT is too slow compared to the real dotnet!
Updated
a year ago
Comments count
5
Enum 和 Type 相关修改
Closed
a year ago
Successful to build but failed to run
Updated
a year ago
Comments count
4
"Compile" a .NET EXE or DLL to Lua
Updated
a year ago
Comments count
4
This is a source translator but not a compiler!
Updated
a year ago
Comments count
1
Operator Overloading throws error even on ignore
Closed
a year ago
Comments count
3
stable release
Closed
a year ago
Comments count
2
bug report
Closed
a year ago
表达式在赋值的时候有问题
Closed
a year ago
Do not support Action type or ternary expression?
Closed
a year ago
Support taking Visual Studio .sln and .csproj as input
Updated
a year ago
Comments count
1
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