y2kcyborg / streamfx_shaders

Shaders for use with StreamFX

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Millennium Cyborg's StreamFX Shaders

This repository is really out of date! I'm leaving it intact since I have some videos and tweets referencing it. Any newer shader work will go in a https://github.com/y2kcyborg/obs-shaders

Putting Together the Reflection Effect

  • Your avatar needs to trigger the conditions for the bug I'm exploiting, I recommend:

    • VRM avatar in VSeeFace
    • Glasses material using 'Standard' shader in 'Transparent' rendering mode
      • Colour: black with alpha between 0.5 and 0.95
  • Scene 'Avatar Lighting'

    • 'Avatar' - avatar source
    • Source for other accessories that should receive lighting
    • 'Game Mirrored Blurred' - source mirror of game source (hidden)
      • Blur: Dual Filtering, Area, Size 6.0
      • 3D Transform: Orthographic, Scale X -100%
    • (On Scene) Dynamic Mask
      • Input: 'Game Mirrored Blurred'
      • Red Channel: Base 0.2, Red Input 1.0
      • Green Channel: Base 0.2, Green Input 1.0
      • Blue Channel: Base 0.2, Blue Input 1.0
  • Scene 'Avatar Reflection':

    • 'Reflection Mask' - source mirror of avatar source (hidden)
      • Shader: 01-alpha-to-mask-and-erode.effect
        • Thresholds can be used to help get rid of stray pixels, make sure you keep glasses surface within threshold
      • Blur: Dual Filtering, Area, Size 1.0
    • 'Blend Group' - Group
      • 'Reflection' - source mirror of game source (hidden)
        • Shader: 02-sphere-distort.effect
          • Default values should be a reasonable starting point
          • Try to make a sphere behind your head that follows glasses surface as you move your head around
          • Play with the "Tint" option at the bottom
        • Blue: Box Linear, Area, Size 3.0
        • Dynamic Mask
          • Input: 'Reflection Mask'
          • Alpha Channel: Base 0.0, Red Input 2.5 (this will bias/grow the mask after the blur on it)
      • 'Avatar Lighting' - Nested scene from last step
        • Edit Transform: Y Position = 1080 (or whatever your canvas height is)
      • (On Group) Shader: 03-blend-group-special.effect
        • Special Sauce: Enabled
        • Upper Source Gain: Control amount of reflection
        • Lower Source Gain: Control amount of transmission

Now drop scene 'Avatar Reflection' in where you want your avatar!

About

Shaders for use with StreamFX

License:Creative Commons Zero v1.0 Universal