y-ack / PalMod

Palette-editing software for [puzzle] game (1) (land maker)

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PalMod (for Land Maker)

forked because the original maintainer doesn't want to expand scope outside fighting games (understandably)

previews were previously handled by 'imgdat,' a non-modular binary format with poor compression that depended on one person with private scripts. since it'd be pointless without previews, y stripped that out. we now load .RAW or indexed .PNG previews from a "Previews/" folder in the same directory.
Previews/Section/Game-unit-0x00-imgid-0x00-H-0-W-0.png

probably not maintained(?)

original readme:


PalMod

Palette-editing software for classic fighting games, mostly centered around Capcom games.

PalMod is the active branch. That's where I'm releasing binaries from. Daily betas are published to https://zachd.com/palmod/releases .

LKG is a mirror of the 2008 version of this code. This was version "1.22". There are a number of variants of 1.22: some binary hacks of it, and a couple recompiles. In all cases I have folded every positive change I know of into the active branch. There is also a very similar version of "1.22" at DrewDos's PalMod branch on GitHub.

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Palette-editing software for [puzzle] game (1) (land maker)


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