xyhdtc001's starred repositories
MCTS-agent-python
Monte Carlo Tree Search (MCTS) is a method for finding optimal decisions in a given domain by taking random samples in the decision space and building a search tree accordingly. It has already had a profound impact on Artificial Intelligence (AI) approaches for domains that can be represented as trees of sequential decisions, particularly games and planning problems. In this project I used a board game called "HEX" as a platform to test different simulation strategies in MCTS field.
lua-5.4.4-comments
lua-5.4.4-每行都加注释版本
EquilibriumEngine
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
UE4-Math-SDF
UE4 Math SDF
antara-gaming-sdk
Komodo Gaming Software Development Kit
Vertex_Anim_Toolset
Unreal Engine tools for baking Skeletal Mesh animation into textures to animate meshes through the material shader
HotPatcher
Unreal Engine hot update manage and package plugin.
tonemapper
A tool for exploring and applying various tonemapping operators.
HLSLMaterial
HLSL Material for Unreal Engine
recastnavigation
Industry-standard navigation-mesh toolset for games
RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content.
SimplexNoise
* This is a clean, fast, modern and free Perlin Simplex noise function.All Public Functions are BlueprintCallable so they can be used in every blueprint. From DevDad and Dedicated to you and Unreal Community Use it free for what ever you want I only request that you mention me in the credits for your game in the way that feels most appropriate to you.
fastbuild-ue4.26.2
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more. (This fork is modified to fit UE4.26.2)
coding-interview-university
A complete computer science study plan to become a software engineer.
vk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.
Windows-classic-samples
This repo contains samples that demonstrate the API used in Windows classic desktop applications.
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.