xyhdtc001's starred repositories

RVO2

Optimal Reciprocal Collision Avoidance (C++)

Language:C++License:Apache-2.0Stargazers:709Issues:0Issues:0

MCTS-agent-python

Monte Carlo Tree Search (MCTS) is a method for finding optimal decisions in a given domain by taking random samples in the decision space and building a search tree accordingly. It has already had a profound impact on Artificial Intelligence (AI) approaches for domains that can be represented as trees of sequential decisions, particularly games and planning problems. In this project I used a board game called "HEX" as a platform to test different simulation strategies in MCTS field.

Language:PythonLicense:MITStargazers:60Issues:0Issues:0

lua-5.4.4-comments

lua-5.4.4-每行都加注释版本

Language:CStargazers:172Issues:0Issues:0

jynew

JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.

Language:C#License:NOASSERTIONStargazers:7852Issues:0Issues:0

EquilibriumEngine

Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.

Language:CLicense:GPL-2.0Stargazers:271Issues:0Issues:0

UE4-Math-SDF

UE4 Math SDF

License:Apache-2.0Stargazers:15Issues:0Issues:0

RmlUi

RmlUi - The HTML/CSS User Interface library evolved

Language:C++License:MITStargazers:2604Issues:0Issues:0

skynet

A lightweight online game framework

Language:CLicense:MITStargazers:13156Issues:0Issues:0

flecs

A fast entity component system (ECS) for C & C++

Language:CLicense:MITStargazers:6015Issues:0Issues:0

antara-gaming-sdk

Komodo Gaming Software Development Kit

Language:C++License:NOASSERTIONStargazers:71Issues:0Issues:0

Vertex_Anim_Toolset

Unreal Engine tools for baking Skeletal Mesh animation into textures to animate meshes through the material shader

Language:C++License:MITStargazers:203Issues:0Issues:0

HotPatcher

Unreal Engine hot update manage and package plugin.

Language:C++License:MITStargazers:1123Issues:0Issues:0

OpenXLSX

A C++ library for reading, writing, creating and modifying Microsoft Excel® (.xlsx) files.

Language:C++License:BSD-3-ClauseStargazers:1286Issues:0Issues:0

tonemapper

A tool for exploring and applying various tonemapping operators.

Language:C++License:MITStargazers:322Issues:0Issues:0

HLSLMaterial

HLSL Material for Unreal Engine

Language:C++License:MITStargazers:480Issues:0Issues:0

kbengine

A MMOG engine of server.

Language:CLicense:NOASSERTIONStargazers:5462Issues:0Issues:0

recastnavigation

Industry-standard navigation-mesh toolset for games

Language:C++License:ZlibStargazers:6393Issues:0Issues:0

RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.

Language:C++License:NOASSERTIONStargazers:1493Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4861Issues:0Issues:0

Ventoy

A new bootable USB solution.

Language:CLicense:GPL-3.0Stargazers:60720Issues:0Issues:0

voronoi

A C implementation for creating 2D voronoi diagrams

Language:C++License:MITStargazers:612Issues:0Issues:0

SimplexNoise

* This is a clean, fast, modern and free Perlin Simplex noise function.All Public Functions are BlueprintCallable so they can be used in every blueprint. From DevDad and Dedicated to you and Unreal Community Use it free for what ever you want I only request that you mention me in the credits for your game in the way that feels most appropriate to you.

Language:C++License:NOASSERTIONStargazers:291Issues:0Issues:0

fastbuild-ue4.26.2

High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more. (This fork is modified to fit UE4.26.2)

Language:C++Stargazers:45Issues:0Issues:0

coding-interview-university

A complete computer science study plan to become a software engineer.

License:CC-BY-SA-4.0Stargazers:300430Issues:0Issues:0

vk_order_independent_transparency

Demonstrates seven different techniques for order-independent transparency in Vulkan.

Language:C++License:Apache-2.0Stargazers:264Issues:0Issues:0

Windows-classic-samples

This repo contains samples that demonstrate the API used in Windows classic desktop applications.

License:NOASSERTIONStargazers:4942Issues:0Issues:0

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14674Issues:0Issues:0

Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames

Language:C++License:MITStargazers:3350Issues:0Issues:0

ET

Unity3D Client And C# Server Framework

Language:C#License:NOASSERTIONStargazers:8629Issues:0Issues:0

GameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

Language:C#License:MITStargazers:5689Issues:0Issues:0