xxxWILL-INFxxx / AdvancedKits

PockerMine-MP plugin that adds kits

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AdvancedKits

PocketMine-MP plugin that adds kits to your PocketMine server. Report bugs and errors to https://github.com/luca28pet/AdvancedKits/issues

This is a simple yet useful PocketMine-MP kit plugin. For who doesn't know what kits are, they are groups of items that you can get simply by typing a command or touching a sign.

Features:

  • Highly configurable
  • Custom permission support: give a player permission advancedkits.kitname to let him use the kit named "kitname"
  • Built in perms system for non-PurePerms users (read the documentation)
  • Economy support: pay to get a kit. Support for EconomyS, PocketMoney and MassiveEconomy
  • Sign support: write a sign to let users get a kit
  • Unlimited kits with unlimited items, and armor support
  • Time limit (cooldown) for kits
  • Option for one kit per life (see config.yml)
  • Execute commands with kits
  • Easy translation system

Commands: The main command: /kit Alias for /kit: /ak, /advancedkits .

  • /kit
  • /akreload - reload kits.yml (when edited while the server is running)

Signs: To let users get a kit through a sign, you can create one like this: (capitals don't matter)

Line 1: [AdvancedKits]

Line 2: kitname

Line 3 & 4: Whatever you like

The default kit is: testkit. You can add kits editing kits.yml (see "Kit settings").

Kit Settings:

In order to add kit you will need to edit the config kits.yml . If you open that file with bloc notes, you will be not able to edit because it will be all in one line, so open it with WordPad, Notepad ++, ... You can add lots of kits, but remember to keep this file format:

---
testkit:
  # Fromat: "id:damage:count:name:ench_name:ench_level"

  # If you want ONLY custom name (no enchantments): "id:damage:count:name"

  # If you don't want enchantments or custom name: "id:damage:count"

  # If you want ONLY enchantments (no custom name): "id:damage:count:DEFAULT:ench_name:ench_level" -- you have to put DEFAULT in the name field

  # If you want more than one enchantment just do: "id:damage:count:name:ench1_name:ench1_level:ench2_name:ench2_level"
  # or "id:damage:count:DEFAULT:ench1_name:ench1_level:ench2_name:ench2_level" if you don't want a custom item name

  # Please note: You have to write numeric IDs
  items:
  - "260:0:10"
  - "267:0:1:Sword Name:weapon_sharpness:3:weapon_knockback:1"
  helmet: "302:0:1"
  chestplate: "303:0:1:DEFAULT:armor_protection:1"
  leggings: "304:0:1:Leggings Name"
  boots: "305:0:1"

  commands:
  - "tell {player} you got an awesome kit thanks to AdvancedKits plugin!"

  cooldown:
    hours: 24
    minutes: 30

  # Format: "name:time:amplifier"
  # Time is in seconds
  effects:
  - "speed:120:2"

  # If you do not use pureperms, use 'worlds' to specify in which worlds you want this kit to be used
  worlds:
  - "kitpvp"
  # If you do not use pureperms, use 'users' to specify which players will be able to get this kit
  users:
  - "luca28pet"
  - "dioconsole"
...

If you don't specify users or world, then the kit will be available to all users or in all worlds. If you have PurePerms, these parameters will be ignored unless you edit the config.yml

Translations:

You can easily translate plugin messages by editing the lang.properties file inside the plugin folder. Remember to don't change the "lang-version" parameter, as it is used for internal proposes.

Config:

---
# Users are able to get only one kit per life
one-kit-per-life: true

# Users are able to get a kit if they log out event if they did not die (only works if one-kit-per-life: true)
reset-on-logout: true

# Use built in permission system even if using PurePerms
force-builtin-permissions: false

# Sign text (capitals don't matter)
sign-text: "[AdvancedKits]"
...

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PockerMine-MP plugin that adds kits


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