xueminlee / cocoatweener

Animation engine for iOs

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CocoaTweener

Easy to use animation engine for iOs, make more powerful and creative Apps.

Logo

Prerequisites

  • Xcode with IOs 8.0+

Installation

Install using Cocoapods

To integrate install Cocoa Pods using this gem:

$ gem install cocoapods

Now, add CocoaTweener to your Podfile

pod 'CocoaTweener', '~> 1.0.1'

To install dependencies run this command

pod install

Install using Carthage

To integrate install Carthage with brew:

$ brew update
$ brew install carthage

Now, add CocoaTweener to your Cartfile

github "alexrvarela/CocoaTweener" ~> 1.0.1

To install dependencies run this command

$ carthage update

Finally, drag & drop CocoaTweener.framework to your Xcode Project

Install manually

Download, build and copy CocoaTweener.framework to your Xcode project.

Usage

Import CocoaTweener engine to your project:

#import <CocoaTweener/CocoaTweener.h>

Animate any of these kinds of properties: int, float, double, CGFloat, CGPoint, CGRect, UIColor

First set initial state:

    myView.alpha = 0.25f;
    myView.frame = CGRectMake(20.0f, 20.0f, 100.0f, 100.0f);
    myView.backgroundColor = [UIColor redColor];

Create and add simple Tween:

Tween* myTween = [[Tween alloc] init:myView
    duration:1.0f
    ease:kEaseOutQuad
    keys:@{@"alpha" : @1.0f,
           @"frame" : [NSValue valueWithCGRect:CGRectMake(20.0f, 20.0f, 280.0f, 280.0f)],
           @"backgroundColor" : [UIColor blueColor]
         }
];

[CocoaTweener addTween:myTween];

Simple tween

Interact with your code using block handlers:

myTween.onStartHandler = ^{
    myView.backgroundColor = UIColor.greenColor;
};

myTween.onUpdateHandler = ^{
    [self doAnything];
};

myTween.onCompleteHandler = ^{
    myView.backgroundColor = UIColor.redColor;
};

Handlers

You can pause, resume and remove tweens:

For all existing tweens:

[CocoaTweener pauseAllTweens];
[CocoaTweener resumeAllTweens];
[CocoaTweener removeAllTweens];

By target:

[CocoaTweener pauseTweens:myView];
[CocoaTweener resumeTweens:myView];
[CocoaTweener removeTweens:myView];

By specific properties of a target:

[CocoaTweener pauseTweens:myView keyPaths:@["backgroundColor", "alpha"];
[CocoaTweener resumeTweens:myView keyPaths:@["backgroundColor", "alpha"];
[CocoaTweener removeTweens:myView keyPaths:@["backgroundColor", "alpha"];

Unleash your creativity!

Touch

Drag

Background animations

Timeline

Add a Tween or animate with Timeline?

It depends on what you want, a Tween only animates “to” desired value taking the current value of the property as origin, that allows your App to be more dynamic, each Tween is destroyed immediately after completing the animation.

Timeline stores “from” and “to” values of each Tween, contains a collection of reusable Tweens, to create Timeline and add Tweens use this code:

Timeline* myTimeline = [[Timeline alloc] init];
[myTimeline addTween:myTween];
[myTimeline play];

You can interact with Timeline play modes, the default value is Play once, it stops when finished, to change Tmeline play mode:

Loop, repeat forever

myTimeline.playMode = kTimelinePlayModeLoop;

Loop

Ping Pong, forward and reverse

myTimeline.playMode = kTimelinePlayModePingPong;

Ping Pong

Perform parallax scrolling effects controlling your timeline with UIScrollView:

Timeline scroll

TimelineInspector

You can use the Timeline inspector to debug and edit Tweens

Visualize Tweens in real time!

Edit Tweens

Scale timeline editor

To create Timeline inspector:

TimelineInspector* myInspector = [[TimelineInspector alloc] init];
myInspector.timeline = myTimeline;
[self addSubview:myInspector];

PDFImageView

Cut with the image dependency and easily import your vector assets using PDFImageView, forget to export to SVG and other formats iOs offers native support for PDF with CoreGraphics, this class simply renders one pdf inside a UIImageView.

To load your asset named "bee.pdf" from App bundle:

PDFImageView* myAsset = [[PDFImageView alloc] init];
[myAsset loadFromBundle:@"bee"];
[myAsset addSubview:self.bee];

You can increase or reduce the size of your assets with a simple property:

myAsset.scale = 1.5f;

Aims

Create more complex and impressive animations using Aims

Aims

PathAim

Control motion with paths:

Path aim

myPathAim = [[PathAim alloc] init];
myPathAim.tweenPath.path = myPath;
myPathAim.tweenPath.target = self.bee;

To change location at path change this property value:

myPathAim.interpolation = 0.5f;

And simply animate path interpolation:

myPathAim.interpolation = 0.0;

Tween* myTween = [[Tween alloc] init:myPathAim
                                  duration:1.5f
                                      ease:kEaseNone
                                      keys:@{ @"interpolation" : @1.0f }
                        ];

[CocoaTweener addTween:myTween];

You can export your paths to code from illustrator with this simple Script: https://github.com/alexrvarela/generatePathCode

RotationAim

Animate rotation of any view

Rotation aim

RotationAim* myRotationAim = [[RotationAim alloc] init];
myRotationAim.tweenPath.target = myView;
myRotationAim.angle = 90.0f;

Tween* myTween = [[Tween alloc] init:myRotationAim
                                  duration:1.5f
                                      ease:kEaseInOutCubic
                                      keys:@{ @"angle" : @180.0f }
                        ];

[CocoaTweener addTween:myTween];

ArcAim

Create Arc animations

Arc aims

RotationAim* myArcAim = [[RotationAim alloc] init];
myArcAim.tweenPath.target = myView;
myArcAim.radius = 100.0f;
myArcAim.arcAngle = 0.0f;

Tween* myTween = [[Tween alloc] init:myArcAim
                                  duration:1.5f
                                      ease:kEaseInOutCubic
                                      keys:@{ @"arcAngle" : @360.0f }
                        ];

[CocoaTweener addTween:myTween];

StringAim

Animate text transitions

String aims

StringAim* myStringAim = [[StringAim alloc] init];
myStringAim.from = @"hello";
myStringAim.to = @"hola";
myStringAim.target = myLabel;
myStringAim.interpolation = 0.0;

Tween* myTween = [[Tween alloc] init:myStringAim
                                  duration:1.5f
                                      ease:kEaseNone
                                      keys:@{ @"interpolation" : @1.0f }
                        ];

[CocoaTweener addTween:myTween];

Play with everything, combine different types of Aim:

Mix different aims

This library was created to give dynamism to the elements of the UI, if you are looking to make more complex animations I recommend you implement them with Lottie.

Contributions

This project has being migrated to Swift for future contributions and will no longer be maintained.

Authors

  • Alejandro Ramírez Varela - Initial work - alexrvarela

License

This project is licensed under the MIT License - see the LICENSE file for details

Acknowledgments

About

Animation engine for iOs

License:MIT License


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