murphy's repositories

Language:JavaStargazers:4Issues:0Issues:0
Language:CStargazers:2Issues:0Issues:0

Acid

A high speed C++17 Vulkan game engine

Language:C++License:MITStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:0Issues:0Issues:0

bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

freetype-gl

OpenGL text using one vertex buffer, one texture and FreeType

Language:CLicense:NOASSERTIONStargazers:0Issues:0Issues:0

game-programmer

A Study Path for Game Programmer

Stargazers:0Issues:0Issues:0

ggpo

Good Game, Peace Out Rollback Network SDK

Language:C++License:MITStargazers:0Issues:0Issues:0

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Granite

My personal Vulkan renderer

License:MITStargazers:0Issues:0Issues:0
Language:JavaStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0

LFXOpenGLESWithLog

Wrapper for OpenGL ES 2.0/3.x with log for function calls

Language:C++License:MITStargazers:0Issues:0Issues:0

LunarGLASS

LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL

Stargazers:0Issues:0Issues:0

MoonEngine

A toy DCC software

License:MITStargazers:0Issues:0Issues:0

msdfgen

Multi-channel signed distance field generator

License:MITStargazers:0Issues:0Issues:0

PaintingLight

Generating Digital Painting Lighting Effects via RGB-space Geometry (SIGGRAPH2020/TOG2020)

License:Apache-2.0Stargazers:0Issues:0Issues:0

pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

License:NOASSERTIONStargazers:0Issues:0Issues:0

pffft

A GitHub mirror of Julien Pommier's PFFFT: a pretty fast FFT.

License:NOASSERTIONStargazers:0Issues:0Issues:0

ray-tracing-gems-cn

光线跟踪精粹(暂定名)

Language:TeXStargazers:0Issues:0Issues:0

Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

License:MITStargazers:0Issues:0Issues:0

SakuraEngine

为高性能而生的游戏运行时与工具箱

License:NOASSERTIONStargazers:0Issues:0Issues:0
Language:MakefileStargazers:0Issues:0Issues:0

tflite_gles_app

GPU accelerated deep learning inference applications using TensorflowLite GPUDelegate / TensorRT

License:MITStargazers:0Issues:0Issues:0

TMP_Typewriter

Typewriter for TextMesh Pro. TMP_Typewriter prints out characters one by one. ( Required the DOTween. )

License:MITStargazers:0Issues:0Issues:0

X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

License:MITStargazers:0Issues:0Issues:0

zenodo

Research. Shared.

License:GPL-2.0Stargazers:0Issues:0Issues:0
Language:CStargazers:0Issues:0Issues:0